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'Knowing Whether', 'Knowing That' and the Cardinality of State Spaces

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Author Info
Sergiu Hart (The Hebrew Uni.)
Aviad Heifetz (Tel Aviv Uni.)
Dov Samet (kTel Aviv Uni.)

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Abstract

We introduce a new operator on information structures which we call `knowing whether' as opposed to the standard knowledge operator which may be called `knowing that'. The difference between these operators is simple. Saying that an agent knows t h a t a certain event occurred implies that this event indeed occurred, while saying that the agent knows w h e t h e r an event occurred does not imply that the event occurred. (Formally, knowing whether X means that either it is known that X occurred or it is known that X did not occur.) We show that iterating `knowing whether' operators of different agents has a remarkable property that iterations of `knowing that' do not have. When we generate a sequence of events, starting with a given event and then applying `knowing that' or `not knowing that' to the previous event, then the events in this sequence may be, somewhat surprisingly, contradictory. In contrast, any sequence of this type, generated with `knowing whether' and `not knowing whether' is never contradictory. We use this property of the `knowing whether' operator to construct a simple and natural state space and information structures for two agents, such that: (1) any two states are distinct relative to some interactive knowledge of a fixed event, (2) the space has the cardinality of the continuum. This result --- originally proved in a complicated manner by Aumann (1989) --- demonstrates the usefulness of the `knowing whether'

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Paper provided by EconWPA in its series Game Theory and Information with number 9404002.

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Length: 11 pages
Date of creation: 10 Apr 1994
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Handle: RePEc:wpa:wuwpga:9404002

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Find related papers by JEL classification:
C7 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory
D8 - Microeconomics - - Information, Knowledge, and Uncertainty

Cited by:
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  1. Frédéric KOESSLER, 2001. "Persuasion Games with Higher Order Uncertainty," Working Papers of BETA 2001-14, Bureau d'Economie Théorique et Appliquée, ULP, Strasbourg. [Downloadable!]
    Other versions:
  2. HEIFETZ, Aviad & MEIER, Martin & SCHIPPER, Burkhard C., 2004. "Interactive unawareness," CORE Discussion Papers 2004059, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE). [Downloadable!]
    Other versions:
    • Aviad Heifetz & Martin Meier & Burkhard C. Schipper, 2005. "Interactive Unawareness," Discussion Papers 52, SFB/TR 15 Governance and the Efficiency of Economic Systems, Free University of Berlin, Humboldt University of Berlin, University of Bonn, University of Mannheim, University of Munich. [Downloadable!]
    • Heifetz, Aviad & Meier, Martin & Schipper, Burkhard C., 2006. "Interactive unawareness," Journal of Economic Theory, Elsevier, vol. 130(1), pages 78-94, September. [Downloadable!] (restricted)
  3. Ehud Lehrer & Dov Samet, 2003. "Agreeing to agree," Game Theory and Information 0310005, EconWPA. [Downloadable!]
  4. Aviad Heifetz & Martin Meier & Burkhard C. Schipper, 2003. "Interactive Unawareness and Speculative Trade," Bonn Econ Discussion Papers bgse17_2003, University of Bonn, Germany. [Downloadable!]
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