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Time for play – An exploratory analysis of the changing consumption contexts of digital games

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  • Deal, David
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    Abstract

    This study posits that Internet technologies are relaxing the coupling constraints required for the consumption of digital games, resulting in entirely different modes of consumption than has been the norm for the past thirty years. The data collection and analysis found that players of traditional console-based games tend to play for several hours at a time while at a home during evenings and on weekends, the traditional scenario associated with leisure activities. Players of the latest breed of online browser-based digital games, on the other hand, tend to play them for only a few minutes at a time, and at many times throughout the day as a diversionary filler activ-ity between other daily activities. Because they utilize simple and readily available Internet technologies, online browser-based games have facilitated the penetration of digital games into new spaces, including the workplace and school, reflecting a growing trend in modern society.

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    File URL: http://mpra.ub.uni-muenchen.de/11655/
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    Bibliographic Info

    Paper provided by University Library of Munich, Germany in its series MPRA Paper with number 11655.

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    Date of creation: Nov 2008
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    Handle: RePEc:pra:mprapa:11655

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    Related research

    Keywords: Digital games; online browser-based games; time use; uses and gratifications;

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    1. Casey B. Mulligan & Barbara Schneider & Rustin Wolfe, 2005. "Non-response and population representation in studies of adolescent time use," electronic International Journal of Time Use Research, Research Institute on Professions (Forschungsinstitut Freie Berufe (FFB)) and The International Association for Time Use Research (IATUR), Research Institute on Professions (Forschungsinstitut Freie Berufe (FFB)) and The International Association for Time Use Research (IATUR), vol. 2(1), pages 33-53, October.
    2. Oriel Sullivan, 2007. "Cultural voraciousness - A new measure of the pace of leisure in a context of 'harriedness'," electronic International Journal of Time Use Research, Research Institute on Professions (Forschungsinstitut Freie Berufe (FFB)) and The International Association for Time Use Research (IATUR), Research Institute on Professions (Forschungsinstitut Freie Berufe (FFB)) and The International Association for Time Use Research (IATUR), vol. 4(1), pages 30-46, September.
    3. Juster, F Thomas & Stafford, Frank P, 1991. "The Allocation of Time: Empirical Findings, Behavioral Models, and Problems of Measurement," Journal of Economic Literature, American Economic Association, vol. 29(2), pages 471-522, June.
    4. Kimberly Fisher & Richard Layte, 2004. "Measuring work-life balance using time diary data," electronic International Journal of Time Use Research, Research Institute on Professions (Forschungsinstitut Freie Berufe (FFB)) and The International Association for Time Use Research (IATUR), Research Institute on Professions (Forschungsinstitut Freie Berufe (FFB)) and The International Association for Time Use Research (IATUR), vol. 1(1), pages 1-13, August.
    5. Blair, Edward & Burton, Scot, 1987. " Cognitive Processes Used by Survey Respondents to Answer Behavioral Frequency Questions," Journal of Consumer Research, University of Chicago Press, University of Chicago Press, vol. 14(2), pages 280-88, September.
    6. Sean Doherty & Eric Miller, 2000. "A computerized household activity scheduling survey," Transportation, Springer, Springer, vol. 27(1), pages 75-97, February.
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