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The control of game form recognition in experiments: Understanding dominant strategy failures in a simple two person “Guessing” game

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  • Chou, Eileen
  • McConnell, Margaret
  • Nagel, Rosemarie
  • Plott, Charles R.

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Bibliographic Info

Paper provided by California Institute of Technology, Division of the Humanities and Social Sciences in its series Working Papers with number 1274.

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Length: 22 pages
Date of creation: Aug 2007
Date of revision:
Handle: RePEc:clt:sswopa:1274

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Postal: Working Paper Assistant, Division of the Humanities and Social Sciences, 228-77, Caltech, Pasadena CA 91125
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Web page: http://www.hss.caltech.edu/ss

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Postal: Working Paper Assistant, Division of the Humanities and Social Sciences, 228-77, Caltech, Pasadena CA 91125
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References

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  1. Grosskopf, Brit & Nagel, Rosemarie, 2008. "The two-person beauty contest," Games and Economic Behavior, Elsevier, vol. 62(1), pages 93-99, January.
  2. Weber, Roberto A., 2003. "'Learning' with no feedback in a competitive guessing game," Games and Economic Behavior, Elsevier, vol. 44(1), pages 134-144, July.
  3. Ho, Teck-Hua & Camerer, Colin & Weigelt, Keith, 1998. "Iterated Dominance and Iterated Best Response in Experimental "p-Beauty Contests."," American Economic Review, American Economic Association, vol. 88(4), pages 947-69, September.
  4. Stahl, Dale O., 1996. "Boundedly Rational Rule Learning in a Guessing Game," Games and Economic Behavior, Elsevier, vol. 16(2), pages 303-330, October.
  5. Asheim, Geir B., 2002. "On the epistemic foundation for backward induction," Mathematical Social Sciences, Elsevier, vol. 44(2), pages 121-144, November.
  6. Plott, Charles R, 1982. "Industrial Organization Theory and Experimental Economics," Journal of Economic Literature, American Economic Association, vol. 20(4), pages 1485-1527, December.
  7. David Cooper & John H. Kagel, 2003. "Lessons Learned: Generalizing Learning Across Games," American Economic Review, American Economic Association, vol. 93(2), pages 202-207, May.
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Cited by:
  1. Michèle Belot & Raymond Duch & Luis Miller, 2010. "Who should be called to the lab? A comprehensive comparison of students and non-students in classic experimental games," Discussion Papers 2010001, University of Oxford, Nuffield College.
  2. Cardella, Eric, 2012. "Learning to make better strategic decisions," Journal of Economic Behavior & Organization, Elsevier, vol. 84(1), pages 382-392.
  3. Michael Kirchler & Juergen Huber & Thomas Stoeckl, 2011. "Thar she bursts - Reducing confusion reduces bubbles," Working Papers 2011-08, Faculty of Economics and Statistics, University of Innsbruck.
  4. Mazzocco, Ketti & Cherubini, Anna Maria & Cherubini, Paolo, 2013. "On the short horizon of spontaneous iterative reasoning in logical puzzles and games," Organizational Behavior and Human Decision Processes, Elsevier, vol. 121(1), pages 24-40.
  5. Kim Kaivanto & Eike B. Kroll & Michael Zabinski, 2014. "Bias-Trigger Manipulation and Task-Form Understanding in Monty Hall," Economics Bulletin, AccessEcon, vol. 34(1), pages 89-98.
  6. Florian Artinger & Filippos Exadaktylos & Hannes Koppel & Lauri Sääksvuori, 2010. "Applying Quadratic Scoring Rule transparently in multiple choice settings: A note," ThE Papers 10/01, Department of Economic Theory and Economic History of the University of Granada..
  7. Burnham, Terence C. & Cesarini, David & Johannesson, Magnus & Lichtenstein, Paul & Wallace, Björn, 2009. "Higher cognitive ability is associated with lower entries in a p-beauty contest," Journal of Economic Behavior & Organization, Elsevier, vol. 72(1), pages 171-175, October.
  8. Toke Reinholt Fosgaard & Lars Gårn Hansen & Erik Wengström, 2011. "Framing and Misperceptions in a Public Good Experiment," IFRO Working Paper 2011/11, University of Copenhagen, Department of Food and Resource Economics, revised Oct 2012.
  9. Toke Fosgaard & Lars Gårn Hansen & Erik Wengström, 2013. "Understanding the Nature of Cooperation Variability," IFRO Working Paper 2013/4, University of Copenhagen, Department of Food and Resource Economics.
  10. Eric Guerci & Nobuyuki Hanaki & Naoki Watanabe & Gabriele Esposito & Xiaoyan Lu, 2011. "A Note on a Weighted Voting Experiment: Human Mistakes in Cooperative Games," Working Papers halshs-00645867, HAL.
  11. Choo, Lawrence C.Y & Kaplan, Todd R., 2014. "Explaining Behavior in the "11-20" Game," MPRA Paper 52808, University Library of Munich, Germany.
  12. Fehr, Dietmar & Huck, Steffen, 2013. "Who knows It is a game? On rule understanding, strategic awareness and cognitive ability," Discussion Papers, Research Unit: Economics of Change SP II 2013-306, Social Science Research Center Berlin (WZB).
  13. Daniel Zizzo, 2010. "Experimenter demand effects in economic experiments," Experimental Economics, Springer, vol. 13(1), pages 75-98, March.

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