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Teaching Agricultural Policy Using Games: The Agripol Game

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Author Info
Jongeneel, Roel
Koning, Niek
Abstract

We developed the AGRIPOL game as a tool for teaching agricultural policy to economic and non-economic students. AGRIPOL consists of a world with 7 different countries, each one represented by a small group of students. The students have to maximize their country's social welfare by choosing an optimal set of policy instruments. By doing this students learn in an interesting and hands-on way to understand the workings of agricultural policy instruments, the interrelatedness between countries (policy impact spill-overs) and the role of political weights in the policy formation process. A WTO negotiation round is included to let students experience the difficulties and benefits of cooperation.

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Publisher Info
Paper provided by European Association of Agricultural Economists in its series 2005 International Congress, August 23-27, 2005, Copenhagen, Denmark with number 24773.

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Date of creation: 2005
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Handle: RePEc:ags:eaae05:24773

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Related research
Keywords: economics education; political economy; agricultural policy; Teaching/Communication/Extension/Profession; A2; P16; Q18;

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  1. Gremmen, H. & Potters, J., 1996. "Assessing the efficacy of gaming in economics education," Discussion Paper 5, Tilburg University, Center for Economic Research. [Downloadable!]
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This page was last updated on 2009-12-26.


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