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Sequencing Games with Slack Due Windows and Group Technology Considerations

Author

Listed:
  • Min Ji

    (Zhejiang Gongshang University)

  • Sai Liu

    (Zhejiang Gongshang University)

  • Xiaolin Zhang

    (Zhejiang Gongshang University)

  • Keke Cao

    (Zhejiang Gongshang University)

  • T. C. E. Cheng

    (The Hong Kong Polytechnic University)

Abstract

We study sequencing situations in which the customers are initially sequenced to be served by a single server. We consider both slack due windows and group technology simultaneously. We introduce two division rules to divide among the customers the cost saving from resequencing the customers to follow the optimal sequence and characterize the rules axiomatically. Applying cooperative game theory to analyze the sequencing games corresponding to the sequencing situations, we use the theory’s solution concepts to solve the games.

Suggested Citation

  • Min Ji & Sai Liu & Xiaolin Zhang & Keke Cao & T. C. E. Cheng, 2017. "Sequencing Games with Slack Due Windows and Group Technology Considerations," Journal of the Operational Research Society, Palgrave Macmillan;The OR Society, vol. 68(2), pages 121-133, February.
  • Handle: RePEc:pal:jorsoc:v:68:y:2017:i:2:d:10.1057_s41274-016-0010-9
    DOI: 10.1057/s41274-016-0010-9
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    References listed on IDEAS

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