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Restricted component additive games

Author

Listed:
  • Imma Curiel
  • Herbert Hamers
  • Stef Tijs
  • Jos Potters

Abstract

Curiel, Potters, Prasad, Tijs and Veltman (1993) introduced component additive games which are cooperative TU games that arise by imposing an order on the player set. Further, they introduced the β-rule which allocates a core element to each component additive game. In this paper we consider the class of restricted component additive games that arise by restricting the attention to head-tail coalitions. The extreme points of the corresponding restricted core are characterized. Further, it is shown that the β-rule is the barycenter of the corresponding restricted core and that the β-rule coincides with the nucleolus of this restricted game. Copyright Physica-Verlag 1997

Suggested Citation

  • Imma Curiel & Herbert Hamers & Stef Tijs & Jos Potters, 1997. "Restricted component additive games," Mathematical Methods of Operations Research, Springer;Gesellschaft für Operations Research (GOR);Nederlands Genootschap voor Besliskunde (NGB), vol. 45(2), pages 213-220, June.
  • Handle: RePEc:spr:mathme:v:45:y:1997:i:2:p:213-220
    DOI: 10.1007/BF01193861
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    References listed on IDEAS

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    1. Hans Reijnierse & Jean Derks, 1998. "Note On the core of a collection of coalitions," International Journal of Game Theory, Springer;Game Theory Society, vol. 27(3), pages 451-459.
    2. Roger B. Myerson, 1977. "Graphs and Cooperation in Games," Mathematics of Operations Research, INFORMS, vol. 2(3), pages 225-229, August.
    3. Curiel, I. & Potters, J.A.M. & Rajendra Prasad, V. & Tijs, S.H. & Veltman, B., 1993. "Cooperation in one machine scheduling," Other publications TiSEM 9c5ceec5-2080-4b5c-98d5-0, Tilburg University, School of Economics and Management.
    4. Maschler, M. & Potters, J.A.M. & Tijs, S.H., 1992. "The general nucleolus and the reduced game property," Other publications TiSEM ab187dab-1b5b-40c3-a673-8, Tilburg University, School of Economics and Management.
    5. Imma Curiel & Jos Potters & Rajendra Prasad & Stef Tijs & Bart Veltman, 1994. "Sequencing and Cooperation," Operations Research, INFORMS, vol. 42(3), pages 566-568, June.
    6. Curiel, I. & Pederzoli, G. & Tijs, S.H., 1989. "Sequencing games," Other publications TiSEM cd695be5-0f54-4548-a952-2, Tilburg University, School of Economics and Management.
    7. Curiel, I. & Potters, J.A.M. & Rajendra Prasad, V. & Tijs, S.H. & Veltman, B., 1994. "Sequencing and cooperation," Other publications TiSEM be67f9e9-7a4a-47f1-9fb9-7, Tilburg University, School of Economics and Management.
    8. Maschler, M & Potters, J A M & Tijs, S H, 1992. "The General Nucleolus and the Reduced Game Property," International Journal of Game Theory, Springer;Game Theory Society, vol. 21(1), pages 85-106.
    9. Curiel, Imma & Pederzoli, Giorgio & Tijs, Stef, 1989. "Sequencing games," European Journal of Operational Research, Elsevier, vol. 40(3), pages 344-351, June.
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    Cited by:

    1. Peter Borm & Herbert Hamers & Ruud Hendrickx, 2001. "Operations research games: A survey," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer;Sociedad de Estadística e Investigación Operativa, vol. 9(2), pages 139-199, December.
    2. Giulia Cesari & Roberto Lucchetti & Stefano Moretti, 2017. "Generalized additive games," International Journal of Game Theory, Springer;Game Theory Society, vol. 46(4), pages 919-939, November.

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