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Development and Application of an Environmental Education Tool (Board Game) for Teaching Integrated Resource Management of the Water Cycle on Coral Reef Islands

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  • Miyuki Shimabukuro

    (Graduate School of Community Engagement and Development, University of the Ryukyus, Nishihara 903-0213, Okinawa, Japan)

  • Tomohiro Toki

    (Department of Chemistry, Biology, and Marine Science, Faculty of Science, University of the Ryukyus, Nishihara 903-0213, Okinawa, Japan
    Research Institute for Humanity and Nature, 457-4 Motoyama, Kamigamo, Kita-ku, Kyoto 603-8047, Honshu, Japan)

  • Hitoshi Shimabukuro

    (Planning and Policy Division, Yomitan Village Office, 2901 Zakimi, Yomitan Village 904-0392, Okinawa, Japan)

  • Yoshiaki Kubo

    (Research Institute for Humanity and Nature, 457-4 Motoyama, Kamigamo, Kita-ku, Kyoto 603-8047, Honshu, Japan
    Department of Urban Studies, School of Policy Studies, Kwansei Gakuin University, Sanda 669-1330, Hyogo, Japan
    Department of Law, Politics, and International Relations, Faculty of Humanities and Social Sciences, University of the Ryukyus, Nishihara 903-0213, Okinawa, Japan)

  • Soyo Takahashi

    (Research Institute for Humanity and Nature, 457-4 Motoyama, Kamigamo, Kita-ku, Kyoto 603-8047, Honshu, Japan
    Department of Ryukyuan and Asian Studies, Faculty of Humanities and Social Sciences, University of the Ryukyus, Nishihara 903-0213, Okinawa, Japan)

  • Ryuichi Shinjo

    (Research Institute for Humanity and Nature, 457-4 Motoyama, Kamigamo, Kita-ku, Kyoto 603-8047, Honshu, Japan
    Department of Physics and Earth Sciences, Faculty of Science, University of the Ryukyus, Nishihara 903-0213, Okinawa, Japan)

Abstract

To solve resource issues on coral reef islands, an understanding of the water cycle is essential. Water resource management is intricately linked to diverse occupational industries and coral reef ecosystems on these islands. To effectively promote sustainable natural resource management, we developed a board game as an environmental education and communication tool for school students and people of all ages. The concept of the game is that “clean water will always be available if it is used properly”. The board game was designed based on an island with an underground freshwater lens as its main water resource. Role-playing was used to enhance islander livelihoods such as with vegetable and livestock farming, fishing, and tourism. Players, while working collaboratively, have to use the island’s groundwater adequately and conserve it for future generations. The game was developed through a transdisciplinary process in collaboration with scientists, administrative officers, civic groups, and students. Additionally, the board game was tested in diverse communities. In this study, we elaborated on the board game after it was played by students at an elementary school on Tarama Island. We observed that participants learned that cooperation is important for the sustainable use of water resources. Moreover, the participants proposed two methods for cooperation: joint discussion and ‘assembly decisions’. The board game has the potential to be used as an effective environmental education tool to promote sustainable water resource management on coral reef islands.

Suggested Citation

  • Miyuki Shimabukuro & Tomohiro Toki & Hitoshi Shimabukuro & Yoshiaki Kubo & Soyo Takahashi & Ryuichi Shinjo, 2022. "Development and Application of an Environmental Education Tool (Board Game) for Teaching Integrated Resource Management of the Water Cycle on Coral Reef Islands," Sustainability, MDPI, vol. 14(24), pages 1-24, December.
  • Handle: RePEc:gam:jsusta:v:14:y:2022:i:24:p:16562-:d:999344
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    References listed on IDEAS

    as
    1. Rebecca Yvonne Bayeck, 2020. "Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research," Simulation & Gaming, , vol. 51(4), pages 411-431, August.
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    3. Uta Wehn & Kevin Collins & Kim Anema & Laura Basco-Carrera & Alix Lerebours, 2018. "Stakeholder engagement in water governance as social learning: lessons from practice," Water International, Taylor & Francis Journals, vol. 43(1), pages 34-59, January.
    4. Anne Dray & Pascal Perez & Natalie Jones & Christophe Le Page & Patrick D'aquino & Ian White & Titeem Auatabu, 2006. "The AtollGame Experience: from Knowledge Engineering to a Computer-Assisted Role Playing Game," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 9(1), pages 1-6.
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