The AtollGame Experience: from Knowledge Engineering to a Computer-Assisted Role Playing Game
AbstractThis paper presents the methodology developed to collect, understand and merge viewpoints coming from different stakeholders in order to build a shared and formal representation of the studied system dealing with groundwater management in the low-lying atoll of Tarawa (Republic of Kiribati). The methodology relies on three successive stages. First, a Global Targeted Appraisal focuses on social group leaders in order to collect different standpoints and their articulated mental models. These collective models are partly validated through Individual Activities Surveys focusing on behavioural patterns of individual islanders. Then, these models are merged into a single conceptual one using qualitative analysis software. This conceptual model is further simplified in order to create a computer-assisted role-playing game.
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Bibliographic InfoArticle provided by Journal of Artificial Societies and Social Simulation in its journal Journal of Artificial Societies and Social Simulation.
Volume (Year): 9 (2006)
Issue (Month): 1 ()
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Knowledge Elicitation; Associative Network; Ontology; Water Management; Pacific; Tarawa;
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- Natalie A Jones & Pascal Perez & Thomas G Measham & Gail J Kelly & Patrick D’Aquino & Katherine Daniell & Anne Dray & Nils Ferrand, 2008. "Evaluating Participatory Modeling: Developing a Framework for Cross-case Analysis," Socio-Economics and the Environment in Discussion (SEED) Working Paper Series 2008-11, CSIRO Sustainable Ecosystems.
- Dinar, Ariel & Farolfi, Stefano & Patrone, Fioravante & Rowntree, Kate, 2006. "TO NEGOTIATE OR TO GAME THEORIZE: Negotiation vs. Game Theory Outcomes for Water Allocation Problems in the Kat Basin, South Africa," Working Papers 60888, University of Pretoria, Department of Agricultural Economics, Extension and Rural Development.
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