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Using Computational Agents to Design Participatory Social Simulations

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Abstract

In social science, the role of stakeholders is increasing in the development and use of simulation models. Their participation in the design of agent-based models (ABMs) has widely been considered as an efficient solution to the validation of this particular type of model. Traditionally, "agents" (as basic model elements) have not been concerned with stakeholders directly but via designers or role-playing games (RPGs). In this paper, we intend to bridge this gap by introducing computational or software agents, implemented from an initial ABM, into a new kind of RPG, mediated by computers, so that these agents can interact with stakeholders. This interaction can help not only to elicit stakeholders' informal knowledge or unpredicted behaviours, but also to control stakeholders' focus during the games. We therefore formalize a general participatory design method using software agents, and illustrate it by describing our experience in a project aimed at developing agent-based social simulations in the field of air traffic management.

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  • Minh Nguyen-Duc & Alexis Drogoul, 2007. "Using Computational Agents to Design Participatory Social Simulations," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 10(4), pages 1-5.
  • Handle: RePEc:jas:jasssj:2007-15-1
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    1. Ana Maria Ramanath & Nigel Gilbert, 2004. "The Design of Participatory Agent-Based Social Simulations," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 7(4), pages 1-1.
    2. Jim Doran, 2001. "Intervening to Achieve Co-Operative Ecosystem Management: Towards an Agent Based Model," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 4(2), pages 1-4.
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    4. Patrick D'aquino & Christophe Le Page & François Bousquet & Alassane Bah, 2003. "Using Self-Designed Role-Playing Games and a Multi-Agent System to Empower a Local Decision-Making Process for Land Use Management: the SelfCormas Experiment in Senegal," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 6(3), pages 1-5.
    5. Michel Etienne & Christophe Le Page & Mathilde Cohen, 2003. "A Step-By-Step Approach to Building Land Management Scenarios Based on Multiple Viewpoints on Multi-Agent System Simulations," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 6(2), pages 1-2.
    6. Anne Dray & Pascal Perez & Natalie Jones & Christophe Le Page & Patrick D'aquino & Ian White & Titeem Auatabu, 2006. "The AtollGame Experience: from Knowledge Engineering to a Computer-Assisted Role Playing Game," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 9(1), pages 1-6.
    7. Olivier Barreteau, 2003. "The Joint Use of Role-Playing Games and Models Regarding Negotiation Processes: Characterization of Associations," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 6(2), pages 1-3.
    8. Paul Guyot & Shinichi Honiden, 2006. "Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 9(4), pages 1-8.
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    Cited by:

    1. Nicola Lettieri, 2016. "Computational Social Science, the Evolution of Policy Design and Rule Making in Smart Societies," Future Internet, MDPI, vol. 8(2), pages 1-17, May.

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