Win Stay---Lose Shift: An Elementary Learning Rule for Normal Form Games
In this paper we study a simple learning paradigm for iterated normal form games in an evolutionary context. Following the decision theoretic concept of satisficing we design players with a certain aspiration level. If their payoff is below this level, they change their current action, otherwise they repeat it. We consider stochastic generalizations of this win stay---lose shift principle that average the received payoff over several rounds of the game before comparing it to their aspiration level and allow the strategies to adapt their aspiration level in the course of the play. Our analysis is twofold. On the one hand we study the evolution of such strategies for the Prisoner's Dilemma; on the other hand we consider contexts where a randomly selected game is assigned to the players. In the presence of such high uncertainty win stay---lose shift strategies turn out to be very successful. Using computer simulations we address questions as: what is a favorable aspiration level? How many rounds should one observe before updating the current action? What is the impact of noise?
|Date of creation:||Jun 1997|
|Date of revision:|
|Contact details of provider:|| Postal: |
Web page: http://www.santafe.edu/sfi/publications/working-papers.html
More information through EDIRC
When requesting a correction, please mention this item's handle: RePEc:wop:safire:97-06-056e. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Thomas Krichel)
If references are entirely missing, you can add them using this form.