IDEAS home Printed from https://ideas.repec.org/p/tky/jseres/2001cj59.html
   My bibliography  Save this paper

"Oraganizational Type and Performance in Japanese Video Game Industries - A Comparison of Integrated Firms and Publisher Firms -" (in Japanese)

Author

Listed:
  • Tatsuo Tanaka

    (Faculty of Economics, Keio University)

  • Junjiro Shintaku

    (Faculty of Economics, University of Tokyo)

Abstract

How does information technology change the organization of Japanese firms? We try to answer this question through analysis of Japan's video game industry, which is an exceptionally successful industry among the information-related industries in Japan. According to the interview survey, there are two types of firms in the Japanese video game industry: integrated firms and publisher firms. Integrated firms keep most development staff within the firms and produce game software using these employees. On the other hand, publisher firms have few in-house development staff and produce game software using outside staff. Integrated firms have similar characteristics to conventional Japanese firms such as less incentive system and stable labor relations, whereas the publisher firms not. Both types of firms are successful in the video game industry and have coexisted. To explain the coexistence of these two types of firms, we classified game software into two categories: technology-driven game and concept-driven game. While technology-driven games intensively use programming techniques such as 3D modeling, concept-driven games need novel ideas or interesting stories above programming techniques. Econometric analysis using sales of game software titles shows that, in the case of technology-driven games, integrated firms have better performance and accumulation of production experience has a positive effect on sales. In the case of concept-driven games, however, accumulation of production has no effect on sales. This result suggests that the efficient firm organization depends on the type of the products in information-related industries.

Suggested Citation

  • Tatsuo Tanaka & Junjiro Shintaku, 2001. ""Oraganizational Type and Performance in Japanese Video Game Industries - A Comparison of Integrated Firms and Publisher Firms -" (in Japanese)," CIRJE J-Series CIRJE-J-59, CIRJE, Faculty of Economics, University of Tokyo.
  • Handle: RePEc:tky:jseres:2001cj59
    as

    Download full text from publisher

    File URL: http://www.cirje.e.u-tokyo.ac.jp/research/dp/2001/2001cj59.pdf
    Download Restriction: no
    ---><---

    More about this item

    NEP fields

    This paper has been announced in the following NEP Reports:

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:tky:jseres:2001cj59. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: CIRJE administrative office (email available below). General contact details of provider: https://edirc.repec.org/data/ritokjp.html .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.