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Does playing favorite games induce therapeutic effects?

Author

Listed:
  • Hye Rim Lee

    (Konkuk University)

  • Eui Jun Jeong

    (Konkuk University)

  • Joo Woo Kim

    (Konkuk University)

Abstract

The present research was conducted to examine whether players? life and game self-efficacy as experienced through their favorite gaming activities have therapeutic effects on their sense of depression, loneliness, and aggression. Importantly, we have investigated their relationships in an integrated path model using sub-factors of each construct. With survey data from 1227 South Korean online gamers, the current study used a path model to examine differences between the variables. We found that life and game self-efficacy were significantly negatively and positively related to degrees of depression and loneliness, respectively. Implications for game use as a potential therapeutic tool are discussed.

Suggested Citation

  • Hye Rim Lee & Eui Jun Jeong & Joo Woo Kim, 2016. "Does playing favorite games induce therapeutic effects?," Proceedings of International Academic Conferences 4006584, International Institute of Social and Economic Sciences.
  • Handle: RePEc:sek:iacpro:4006584
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    File URL: https://iises.net/proceedings/24th-international-academic-conference-barcelona/table-of-content/detail?cid=40&iid=052&rid=6584
    File Function: First version, 2016
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    More about this item

    Keywords

    life self-efficacy; game self-efficacy; depression; loneliness; therapeutic approach;
    All these keywords.

    JEL classification:

    • Z00 - Other Special Topics - - General - - - General

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