Continuous Time Models of Repeated Games with Imperfect Public Monitoring
In this paper we consider a number of different ways that a sequence of discrete-time repeated games can approach a continuous-time limit. Our purpose is to clarify the effects of three different factors: 1) The distribution of signals in a fixed discrete-time game, 2) How the distribution (and notably its variance) changes with the period length, and 3) whether some of the player roles are filled by sequences of short-run players
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|Date of creation:||03 Dec 2006|
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