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Finite State Dynamic Games with Asymmetric Information: A Computational Framework

Author

Listed:
  • Ariel Pakes
  • Chaim Fershtman

Abstract

This paper develops a relatively simple method for computing the Markov Perfect Equilibria of dynamic games with asymmetric information (see Maskin and Tirole (1992, 2001)). We consider a class of dynamic games in which there is finite number of active players in each period, each characterized by a vector of state variables. Some of these state variables are publicly observable while others are private information. In each period players' strategies consist of a set of continuous control and a set of discrete controls. Players' payoff at each period depend on the players characteristics at that period and their choice of controls. We focus however only on finite state dynamic games such that the sets of possible characteristics are finite. We use a reinforcement learning algorithm, similar to Pakes and McGuire (2001) for the complete information games. To illustrate our algorithm we use it to compute a MPE of an oligopolistic industry organized as a legal cartel firms knows their own costs but do not observe the random outcomes of the investment processes of their competitors.

Suggested Citation

  • Ariel Pakes & Chaim Fershtman, 2004. "Finite State Dynamic Games with Asymmetric Information: A Computational Framework," 2004 Meeting Papers 41, Society for Economic Dynamics.
  • Handle: RePEc:red:sed004:41
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    Cited by:

    1. Susan Athey & Kyle Bagwell, 2008. "Collusion With Persistent Cost Shocks," Econometrica, Econometric Society, vol. 76(3), pages 493-540, May.
    2. Allan Collard-Wexler, 2010. "Productivity Dispersion and Plant Selection in the Ready-Mix Concrete Industry," 2010 Meeting Papers 105, Society for Economic Dynamics.

    More about this item

    Keywords

    Dynamic Games; Numerical Analysis; Asymmetric Information.;
    All these keywords.

    JEL classification:

    • L1 - Industrial Organization - - Market Structure, Firm Strategy, and Market Performance
    • C63 - Mathematical and Quantitative Methods - - Mathematical Methods; Programming Models; Mathematical and Simulation Modeling - - - Computational Techniques
    • C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games

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