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Deep Reinforcement Learning with VizDoomFirst-Person Shooter

Author

Listed:
  • Akimov, Dmitry
  • Makarov, Ilya

Abstract

In this work, we study deep reinforcement algorithms forpartially observable Markov decision processes (POMDP) combined withDeep Q-Networks. To our knowledge, we are the first to apply standardMarkov decision process architectures to POMDP scenarios. We proposean extension of DQN with Dueling Networks and several other model-freepolicies to training agent using deep reinforcement learning in VizDoomenvironment, which is replication of Doom first-person shooter. We de-velop several agents for the following scenarios in VizDoom first-personshooter (FPS): Basic, Defend The Center, Health Gathering. We com-pare our agent with Recurrent DQN with Prioritized Experience Replayand Snapshot Ensembling agent and get approximately triple increase inper episode reward. It is important to say that POMDP scenario closethe gap between human and computer player scenarios thus providingmore meaningful justification for Deep RL agent performance.

Suggested Citation

  • Akimov, Dmitry & Makarov, Ilya, 2019. "Deep Reinforcement Learning with VizDoomFirst-Person Shooter," MPRA Paper 97307, University Library of Munich, Germany, revised 23 Sep 2019.
  • Handle: RePEc:pra:mprapa:97307
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    File URL: https://mpra.ub.uni-muenchen.de/97307/1/paper1.pdf
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    More about this item

    Keywords

    Deep Reinforcement Learning; VizDoom; First-Person Shooter; DQN; Double Q-learning; Dueling;
    All these keywords.

    JEL classification:

    • C02 - Mathematical and Quantitative Methods - - General - - - Mathematical Economics
    • C63 - Mathematical and Quantitative Methods - - Mathematical Methods; Programming Models; Mathematical and Simulation Modeling - - - Computational Techniques
    • C88 - Mathematical and Quantitative Methods - - Data Collection and Data Estimation Methodology; Computer Programs - - - Other Computer Software

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