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Rozrywkowe skrzywienie - kiedy dokuczliwość społeczna gier komputerowych przekroczy dopuszczalny poziom?
[Entertainment Curvature - When Social Bothersome of Computer Games Will Cross Acceptable Level?]

Author

Listed:
  • Klimczuk, Andrzej

Abstract

Computer games (video games) are becoming increasingly popular way to relax, or even to maintain social relationships with other people. However, they are not just only entertainment. Treated as a mass media become a source of income, knowledge and social problems, which may distort the reality presented in them. It may also become the basis for manipulation and propaganda, to serve the struggle for cultural dominance, and indicate social problems.

Suggested Citation

  • Klimczuk, Andrzej, 2006. "Rozrywkowe skrzywienie - kiedy dokuczliwość społeczna gier komputerowych przekroczy dopuszczalny poziom?
    [Entertainment Curvature - When Social Bothersome of Computer Games Will Cross Acceptable Le
    ," MPRA Paper 36098, University Library of Munich, Germany.
  • Handle: RePEc:pra:mprapa:36098
    as

    Download full text from publisher

    File URL: https://mpra.ub.uni-muenchen.de/36098/1/MPRA_paper_36098.pdf
    File Function: original version
    Download Restriction: no

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
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    Cited by:

    1. Klimczuk, Andrzej, 2013. "Medialaby w kontekście solidarności pokoleń i wykluczenia robotycznego
      [Medialabs in the Context of Generations Solidarity and Robotics Divide]
      ," MPRA Paper 61871, University Library of Munich, Germany.
    2. Klimczuk, Andrzej & Skarzyński, Michał & Juchnicka, Marta, 2015. "Doradcze i edukacyjne aspekty reorientacji zawodowej i wsparcia zatrudnienia zwalnianych pracowników oświaty
      [Advisory and educational aspects of the retraining and employment support redundant wor
      ," MPRA Paper 63890, University Library of Munich, Germany.
    3. Klimczuk, Andrzej & Sztop-Rutkowska, Katarzyna, 2013. "Regionalne Obserwatorium Kultury w województwie podlaskim - uwarunkowania i planowane kierunki rozwoju
      [Regional Cultural Observatory in the Podlaskie Voivodeship - Conditions and Development Trend
      ," MPRA Paper 61887, University Library of Munich, Germany.
    4. Plawgo, Bogusław & Klimczuk, Andrzej & Klimczuk-Kochańska, Magdalena & Kierklo, Jacek & Żynel-Etel, Justyna & Grabska, Anna, 2011. "Startery podlaskiej gospodarki. Analiza gospodarczych obszarów wzrostu i innowacji województwa podlaskiego: sektor produkcji oprogramowania komputerowego
      [Podlasie Economy Starters. Analysis of Eco
      ," MPRA Paper 69791, University Library of Munich, Germany.
    5. Klimczuk, Andrzej, 2014. "Raport Desk Research: Praktyki wsparcia nauczycieli zawodowych zagrożonych bezrobociem
      [Desk Research Report: Practices of Supporting Teachers Threatened by Unemployment]
      ," MPRA Paper 63886, University Library of Munich, Germany.

    More about this item

    Keywords

    Mass media; Computer games; Social problems; Maturing content; Serious games;

    JEL classification:

    • L82 - Industrial Organization - - Industry Studies: Services - - - Entertainment; Media
    • Z1 - Other Special Topics - - Cultural Economics
    • L86 - Industrial Organization - - Industry Studies: Services - - - Information and Internet Services; Computer Software

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