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“Fatal Attraction” and Level-k thinking in games with Non-neutral frames

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  • Crawford, Vincent P

Abstract

Traditional game theory assumes that if framing does not affect a game's payoffs, it will not influence behavior. However, Rubinstein and Tversky (1993), Rubinstein, Tversky, and Heller (1996), and Rubinstein (1999) reported experiments eliciting initial responses to hide-and-seek and other types of game, in which subjects’ behavior responded systematically to non-neutral framing via decision labelings. Crawford and Iriberri (2007ab) proposed a level-k explanation of Rubinstein et al.'s results for hide-and-seek games. Heap, Rojo-Arjona, and Sugden's (2014) criticized Crawford and Iriberri's model on grounds of portability. This paper clarifies Heap et al.'s interpretation of their results and responds to their criticisms, suggesting a way forward.

Suggested Citation

  • Crawford, Vincent P, 2018. "“Fatal Attraction” and Level-k thinking in games with Non-neutral frames," University of California at San Diego, Economics Working Paper Series qt99q8h4pt, Department of Economics, UC San Diego.
  • Handle: RePEc:cdl:ucsdec:qt99q8h4pt
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    Cited by:

    1. Christoph Engel, 2021. "Crime as Conditional Rule Violation," Discussion Paper Series of the Max Planck Institute for Behavioral Economics 2021_20, Max Planck Institute for Behavioral Economics.
    2. Oren Bar-Gill & Christoph Engel, 2020. "Property is Dummy Proof: An Experiment," Discussion Paper Series of the Max Planck Institute for Behavioral Economics 2020_02, Max Planck Institute for Behavioral Economics.

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