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Usage of Simulation Games in Higher Educational Institutions teaching Economics and Business

In: Proceedings of the ENTRENOVA - ENTerprise REsearch InNOVAtion Conference, Virtual Conference, 10-12 September 2020

Author

Listed:
  • Pejić Bach, Mirjana
  • Meško, Maja
  • Zoroja, Jovana
  • Godnov, Uroš
  • Ćurlin, Tamara

Abstract

Higher education institutions are embracing technology development and innovative teaching methods in order to prepare their students to be future professionals. New teaching frameworks extend existing learning approaches and set students as main characters of the learning process, which shifts the focal point from educators to students developing their abilities and knowledge. Psychology experts distinguished the role of games and play as an important factor in intellectual development a long time ago. Simulation games in education are widely acknowledged as highly effective methods, which produce numerous positive effects such as higher performance, engagement, and learning motivation. In this paper, we aimed to investigate the usage of simulation games in higher education institutions. The survey research has been conducted on a sample of 180 lectures at several faculties of economics in numerous European countries. The main goal of the paper is to investigate what is the level of usage of simulation games at faculties of economics, with the specific goals of comparing simulation games to the other types of teaching and discuss their advantages as well as barriers towards their usage.

Suggested Citation

  • Pejić Bach, Mirjana & Meško, Maja & Zoroja, Jovana & Godnov, Uroš & Ćurlin, Tamara, 2020. "Usage of Simulation Games in Higher Educational Institutions teaching Economics and Business," Proceedings of the ENTRENOVA - ENTerprise REsearch InNOVAtion Conference (2020), Virtual Conference, in: Proceedings of the ENTRENOVA - ENTerprise REsearch InNOVAtion Conference, Virtual Conference, 10-12 September 2020, pages 27-36, IRENET - Society for Advancing Innovation and Research in Economy, Zagreb.
  • Handle: RePEc:zbw:entr20:224673
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    References listed on IDEAS

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    1. Jordi Carenys & Soledad Moya, 2016. "Digital game-based learning in accounting and business education," Accounting Education, Taylor & Francis Journals, vol. 25(6), pages 598-651, November.
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    More about this item

    Keywords

    simulation games; higher education institutions; technologies;
    All these keywords.

    JEL classification:

    • A2 - General Economics and Teaching - - Economic Education and Teaching of Economics
    • O3 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights

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