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Pitch Me One More Time: Using Virtual Reality to Overcome Stage Fright in Pitching

In: Humanizing the Digital Workspace

Author

Listed:
  • Håvard Andreas Vibeto

    (University of Inland Norway)

  • Sanu Vamanchery Mana

    (University of Inland Norway)

  • Meisam Taheri

    (University of Inland Norway)

Abstract

The chapter explores the use of a virtual reality (VR) pitch simulator (PS) developed by authors of this chapter at University of Inland Norway (INN) for the purpose of training our bachelor’s degree students in game development and simulation. The simulator is designed to improve pitching skills by creating a virtual environment that mimics the stress and emotional challenges found in actual presentations. This allows users to practice and improve their skills in a controlled setting. It incorporates elements of exposure therapy, using VR’s immersive capabilities to help users manage anxiety related to public speaking. Utilizing a mixed-method approach, including surveys and interviews, the effectiveness of the simulator is assessed. Results suggest the simulator’s success in providing a safe, realistic environment for pitch practice, improving skills, and alleviating stage fright. The findings underscore VR’s potential in workplace training and higher education, emphasizing the role of audiovisual feedback in enhancing the VR simulation experience but also the need for further research on VR’s audiovisual design, particularly in exposure therapy contexts.

Suggested Citation

  • Håvard Andreas Vibeto & Sanu Vamanchery Mana & Meisam Taheri, 2025. "Pitch Me One More Time: Using Virtual Reality to Overcome Stage Fright in Pitching," Springer Books, in: Marko Orel & Matej Černe & Sut I Wong (ed.), Humanizing the Digital Workspace, chapter 0, pages 493-518, Springer.
  • Handle: RePEc:spr:sprchp:978-3-031-76902-3_20
    DOI: 10.1007/978-3-031-76902-3_20
    as

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