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Mixed Reality Media-Enabled Public Participation in Urban Planning

In: Augmented Reality and Virtual Reality

Author

Listed:
  • Mario Wolf

    (Bauhaus-Universität Weimar, Bauhaus-Institute for Infrastructure Solutions (b.is))

  • Heinrich Söbke

    (Bauhaus-Universität Weimar, Bauhaus-Institute for Infrastructure Solutions (b.is))

  • Florian Wehking

    (Bauhaus-Universität Weimar, Bauhaus-Institute for Infrastructure Solutions (b.is))

Abstract

Public participation in urban planning processes is affected by what is known as the “paradox of participation”: in early planning phases, when there is still sufficient room for decision-making, only a few citizens participate, while in late phases, when decisions can usually only be revised at great expense, a high level of public participation can be observed. The resulting delayed and more costly planning processes could be partially prevented by shifting public participation activities from late to early phases of planning processes. The reasons for the low level of participation of citizens in early planning phases are seen as the lack of clarity and the absence of concern due to a high level of abstraction. In this article, we examine the approach of using Mixed Reality (MR) media to remedy the paradox of participation in planning processes. Methodically, the context of MR media in urban planning is developed initially. Then the results of a literature study on MR media in urban planning are presented. Finally, the advantages of the use of MR media in urban planning contexts are summarized. In summary, MR media appear to be a promising approach for resolving the paradox of participation. However, future work should systematically structure MR media in urban planning according to characteristics supported, such as application contexts, planning objectives and modes of collaboration.

Suggested Citation

  • Mario Wolf & Heinrich Söbke & Florian Wehking, 2020. "Mixed Reality Media-Enabled Public Participation in Urban Planning," Progress in IS, in: Timothy Jung & M. Claudia tom Dieck & Philipp A. Rauschnabel (ed.), Augmented Reality and Virtual Reality, pages 125-138, Springer.
  • Handle: RePEc:spr:prochp:978-3-030-37869-1_11
    DOI: 10.1007/978-3-030-37869-1_11
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    Cited by:

    1. Ioannis Kavouras & Emmanuel Sardis & Eftychios Protopapadakis & Ioannis Rallis & Anastasios Doulamis & Nikolaos Doulamis, 2023. "A Low-Cost Gamified Urban Planning Methodology Enhanced with Co-Creation and Participatory Approaches," Sustainability, MDPI, vol. 15(3), pages 1-27, January.
    2. Ahmed Ehab & Tim Heath, 2023. "Exploring Immersive Co-Design: Comparing Human Interaction in Real and Virtual Elevated Urban Spaces in London," Sustainability, MDPI, vol. 15(12), pages 1-23, June.

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