IDEAS home Printed from https://ideas.repec.org/h/spr/prbchp/978-3-031-77975-6_9.html
   My bibliography  Save this book chapter

Exploring Stakeholder Positions in AI-Powered Culture and Arts Education

In: XR and Metaverse

Author

Listed:
  • Hanjin Lee

    (Handong Global University)

  • Seoyoung Byun

    (Handong Global University)

  • Yeeun Lee

    (Handong Global University)

  • Gaeun Son

    (Handong Global University)

Abstract

As AI technology and cultural arts are being fused in various ways, the design industry is opening new horizons for creativity and innovation. It is now possible to write scenario plans with ChatGPT, create and visualize numerous demonstration images with Midjourney, and conduct virtual world showcases that combine VR and AR technologies with Metaverse. In this paper, we aimed to analyze the positions of each stakeholder according to the main research agenda in the field of AI-based culture and arts education derived from previous studies. In addition, we explored how AI technology is fused in the fields of art design and culture to lead to innovation through case studies in order to enhance students’ creativity and convergent thinking skills within the curriculum. The results of the study demonstrated the possibility of maximizing creativity and efficiency simultaneously by utilizing generative AI. With the support of AI, designers can not only create more innovative and original works, but also effectively reduce costs and time in the production process. In addition, it is expected that the AI technology that converges culture and arts will play a role in providing personalized services to consumers and suggesting a strategic approach for a sustainable design industry.

Suggested Citation

  • Hanjin Lee & Seoyoung Byun & Yeeun Lee & Gaeun Son, 2025. "Exploring Stakeholder Positions in AI-Powered Culture and Arts Education," Springer Proceedings in Business and Economics, in: Timothy Jung & M. Claudia tom Dieck & Seok Chan Jeong & Sung-Hee Kim & Daniel Sahl & S. J. Kim (ed.), XR and Metaverse, pages 113-126, Springer.
  • Handle: RePEc:spr:prbchp:978-3-031-77975-6_9
    DOI: 10.1007/978-3-031-77975-6_9
    as

    Download full text from publisher

    To our knowledge, this item is not available for download. To find whether it is available, there are three options:
    1. Check below whether another version of this item is available online.
    2. Check on the provider's web page whether it is in fact available.
    3. Perform a search for a similarly titled item that would be available.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:spr:prbchp:978-3-031-77975-6_9. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Sonal Shukla or Springer Nature Abstracting and Indexing (email available below). General contact details of provider: http://www.springer.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.