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Development of Gamified Guide System for Art Exhibition Using Augmented Reality Technology

In: Extended Reality and Metaverse

Author

Listed:
  • Chun-I. Lee

    (National Taiwan University of Arts)

  • Fu-Ren Xiao

    (National Taiwan University of Arts)

  • Tai-Wei Kuo

    (National Taiwan University of Arts)

Abstract

In this project, we developed a gamified augmented reality (AR) guide system for an art exhibition. We combined GPS and AR technology to offer friendly information services and show visitors the shortest routes between exhibits. The proposed system has three primary functions: (1) to enable visitors to scan the labels of the exhibits using the camera lens of their smartphones to obtain a detailed text introduction on their screens and listen to an audio introduction; (2) to offer a gamified version of the guide, and (3) to collect data on the viewing behavior of visitors for research analysis. We verified the advantages of the proposed system by examining the behavioral differences between visitors using the AR guide and those using a conventional system.

Suggested Citation

  • Chun-I. Lee & Fu-Ren Xiao & Tai-Wei Kuo, 2023. "Development of Gamified Guide System for Art Exhibition Using Augmented Reality Technology," Springer Proceedings in Business and Economics, in: Timothy Jung & M. Claudia tom Dieck & Sandra Maria Correia Loureiro (ed.), Extended Reality and Metaverse, pages 309-315, Springer.
  • Handle: RePEc:spr:prbchp:978-3-031-25390-4_27
    DOI: 10.1007/978-3-031-25390-4_27
    as

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