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A Classification Model for Serious Games Used in Museums, Galleries and Other Cultural Sites

In: Strategic Innovative Marketing and Tourism

Author

Listed:
  • Ioannis Paliokas

    (Hellenic Open University)

  • Stella Sylaiou

    (Hellenic Open University)

Abstract

Serious Games (SGs) and Gamification concepts have been introduced lately in many kinds of museum and cultural sites experiences: from on-site gamified navigation to virtual tours in ancient times. Museums and cultural sites have adopted with great success the principles of gamification to offer alternative and more stimulating experiences to their visitors. This paper aims to introduce a classification system for SGs and game-like applications used in museums and other places of cultural and touristic interest. As part of the existing theoretical frameworks and classification systems used in SGs and gamified web platforms, we will discuss the complementarity of existing classification approaches and their possible limitations. The proposed classification system will be presented with respect to the entertaining, informational and educational characteristics of the SGs and gamification applications under study.

Suggested Citation

  • Ioannis Paliokas & Stella Sylaiou, 2019. "A Classification Model for Serious Games Used in Museums, Galleries and Other Cultural Sites," Springer Proceedings in Business and Economics, in: Androniki Kavoura & Efstathios Kefallonitis & Apostolos Giovanis (ed.), Strategic Innovative Marketing and Tourism, pages 1057-1064, Springer.
  • Handle: RePEc:spr:prbchp:978-3-030-12453-3_122
    DOI: 10.1007/978-3-030-12453-3_122
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