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A new kind of fictitious play

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  • Alan Washburn

Abstract

Gass, Zafra, and Qiu (1996) introduce a modified version of fictitious play for matrix games where only the more successful player's strategy is retained. This paper introduces additional modifications that appear to converge faster. © 2001 John Wiley & Sons, Inc.* Naval Research Logistics 48: 270–280, 2001

Suggested Citation

  • Alan Washburn, 2001. "A new kind of fictitious play," Naval Research Logistics (NRL), John Wiley & Sons, vol. 48(4), pages 270-280, June.
  • Handle: RePEc:wly:navres:v:48:y:2001:i:4:p:270-280
    DOI: 10.1002/nav.7
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    References listed on IDEAS

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    1. Saul I. Gass & Pablo M. R. Zafra & Ziming Qiu, 1996. "Modified fictitious play," Naval Research Logistics (NRL), John Wiley & Sons, vol. 43(7), pages 955-970, October.
    2. John Von Neumann, 1954. "A numerical method to determine optimum strategy," Naval Research Logistics Quarterly, John Wiley & Sons, vol. 1(2), pages 109-115, June.
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    Cited by:

    1. Saul I. Gass, 2002. "The First Linear-Programming Shoppe," Operations Research, INFORMS, vol. 50(1), pages 61-68, February.

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    2. Saul I. Gass & Pablo M. R. Zafra & Ziming Qiu, 1996. "Modified fictitious play," Naval Research Logistics (NRL), John Wiley & Sons, vol. 43(7), pages 955-970, October.
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