Coordination failure in repeated games with almost-public monitoring
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- Stephen Morris & George J Mailath, 2005. "Coordination Failure in Repeated Games with Almost-Public Monitoring," 2005 Meeting Papers 25, Society for Economic Dynamics.
- George J. Mailath & Stephen Morris, 2005. "Coordination Failure in Repeated Games with Almost-Public Monitoring," Levine's Bibliography 122247000000000340, UCLA Department of Economics.
- George J Mailath & Stephen Morris, 2006. "Coordination Failure in Repeated Games with Almost-Public Monitoring," Levine's Bibliography 122247000000001105, UCLA Department of Economics.
- George J. Mailath & Stephen Morris, 2004. "Coordination Failure in Repeated Games with Almost-Public Monitoring," PIER Working Paper Archive 05-014, Penn Institute for Economic Research, Department of Economics, University of Pennsylvania, revised 23 Mar 2005.
- George J. Mailath & Stephen Morris, 2004. "Coordination Failure in Repeated Games with Almost-Public Monitoring," Cowles Foundation Discussion Papers 1479, Cowles Foundation for Research in Economics, Yale University.
- George J. Mailath & Stephen Morris, 2004. "Coordination Failure in Repeated Games with Almost-Public Monitoring," PIER Working Paper Archive 04-033, Penn Institute for Economic Research, Department of Economics, University of Pennsylvania.
- George J. Mailath & Stephen Morris, 2004. "Coordination Failure in Repeated Games with Almost-Public Monitoring," Cowles Foundation Discussion Papers 1479R, Cowles Foundation for Research in Economics, Yale University, revised Mar 2005.
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More about this item
Keywords
Repeated games; private monitoring; almost-public monitoring; coordination; bounded recall;All these keywords.
JEL classification:
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games
- D82 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Asymmetric and Private Information; Mechanism Design
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