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Distant Neighbours: The New Geography of Animated Film Production in Europe

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  • Alexander Cole

Abstract

Cole A. Distant neighbours: the new geography of animated film production in Europe, Regional Studies 41, 1-14. A growing literature on the organization of cultural products industries has highlighted their tendency to cluster in tight agglomerations. The paper explores the implications of a case - animated feature-film production in Europe - that offers a notable exception to this tendency. The case is used to explore more deeply the logic of agglomeration in cultural production and to probe exceptions to this logic. Specific institutional strategies to help firms generate relational proximity and create a more supportive ecology are discussed. [image omitted] Cole A. Des voisins lointains: la nouvelle geographie de la production de films d'animation en Europe, Regional Studies 41, 1-14. La documentation croissante sur l'organisation des industries de produits culturels a souligne la tendance a l'agglomeration serree. Cet article cherche a en examiner les implications pour ce qui est de la production de films d'animation de long metrage en Europe, qui fait une exception notable a cette regle. On se sert de cette etude de cas afin d'approfondir la tendance de la production culturelle a s'agglomerer et d'en examiner les exceptions. On discute des strategies institutionnelles precises destinees a aider les entreprises a produire la proximite relationnelle et a creer une meilleure ecologie de soutien. Film d'animation Production culturelle Ecologies de projet Reseaux socio-geographiques Cole A. Entfernte Nachbarn: die neue Geografie der Zeichentrickfilm-Produktion in Europa, Regional Studies 41, 1-14. Abstract. In der Literatur uber die Organisation der Kulturproduktbranchen wird immer haufiger auf die Tendenz dieser Betriebe hingewiesen, sich zu engen Agglomerationen zu bundeln. In diesem Beitrag werden die Auswirkungen in einem konkreten Fall untersucht: dem des Zeichentrickfilms in Europa, der eine bemerkenswerte Ausnahme von dieser Tendenz darstellt. Anhand dieses Falls wird die Logik der Agglomeration in der Kulturproduktion eingehender ergrundet, und es wird nach Ausnahmen von dieser Logik gesucht. Ebenso werden spezifische institutionelle Strategien erortert, mit denen den Firmen dabei geholfen werden kann, fur Beziehungsnahe zu sorgen und eine unterstutzendere Okologie zu schaffen. Zeichentrickfilme Kulturproduktion Projektokologien Sozialraumliche Netzwerke Cole A. Vecinos distantes: la nueva geografia en las producciones de peliculas de animacion en Europa, Regional Studies 41, 1-14. En la literatura sobre la organizacion de la industria de productos culturales se observa una creciente tendencia a organizarse en aglomeraciones hermeticas. En este articulo analizamos las repercusiones de un caso de produccion de dibujos animados en Europa que se caracteriza por ser la excepcion de esta tendencia. Con ayuda de este caso investigamos minuciosamente la logica de la aglomeracion en producciones culturales y demostramos las excepciones a esta regla. Asimismo argumentamos las estrategias institucionales especificas que ayudan a estas empresas a generar una proximidad de relaciones y crear una ecologia con mas soporte. Animacion Produccion cultural Ecologias de proyectos Redes socioespaciales

Suggested Citation

  • Alexander Cole, 2008. "Distant Neighbours: The New Geography of Animated Film Production in Europe," Regional Studies, Taylor & Francis Journals, vol. 42(6), pages 891-904.
  • Handle: RePEc:taf:regstd:v:42:y:2008:i:6:p:891-904
    DOI: 10.1080/00343400601142688
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    Citations

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    Cited by:

    1. Sylvain Amisse & Paul Muller & Caroline Hussler & Patrick Rondé, 2011. "Do birds of a feather flock together? Proximities and inter-clusters network," ERSA conference papers ersa11p1896, European Regional Science Association.
    2. Rosenfeld, Martin T. W. & Hornych, Christoph, 2008. "Is There a Way for Old Industrial Districts to Become Attractive for Cultural Industry? The Case of Media Businesses in Halle (Saale), Germany," IWH Discussion Papers 15/2008, Halle Institute for Economic Research (IWH).
    3. Rachel Parker & Stephen Cox & Paul Thompson, 2014. "How Technological Change Affects Power Relations in Global Markets: Remote Developers in the Console and Mobile Games Industry," Environment and Planning A, , vol. 46(1), pages 168-185, January.
    4. He Yang & Dongqian Xue & Hailing Li & Xinmeng Cai & Yanyan Ma & Yongyong Song, 2023. "Interaction between the Cultural and Entertainment Industry and Urban Development in Xi’an: A Case Study," Land, MDPI, vol. 12(7), pages 1-21, July.
    5. David C Harvey & Harriet Hawkins & Nicola J Thomas, 2011. "Regional Imaginaries of Governance Agencies: Practising the Region of South West Britain," Environment and Planning A, , vol. 43(2), pages 470-486, February.
    6. Cheng-Yi Lin, 2017. "The reputation-building process and spatial strategies of creative industries: A case study of product design firms in Taipei," Environment and Planning A, , vol. 49(1), pages 186-204, January.
    7. Lorenzo Mizzau, 2014. "Constructing value for culture: The evolution of local cultural industriesÕ policies and governance in North-East Italy," Working Papers 02, Venice School of Management - Department of Management, Università Ca' Foscari Venezia.
    8. Michael Hoyler & Allan Watson, 2019. "Framing city networks through temporary projects: (Trans)national film production beyond ‘Global Hollywood’," Urban Studies, Urban Studies Journal Limited, vol. 56(5), pages 943-959, April.
    9. Leona Achtenhagen & Robert G. Picard, 2011. "Media Clusters: Development Paths and Core Issues," Chapters, in: Charlie Karlsson & Robert G. Picard (ed.), Media Clusters, chapter 3, Edward Elgar Publishing.

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