Teaching Public Goods Theory With a Classroom Game
The author extends the work of Holt and Laury (1997) on a simple noncomputerized card game for teaching the essential aspects of public goods theory. He suggests a course of several lectures and discusses the behavior of subjects in various game sessions. Among other things, the results provide experimental evidence with respect to the private provision of public goods. Other aspects discussed include anomalous behavior patterns and a critical review of the game. He provides student exercises in the appendix.
Volume (Year): 36 (2005)
Issue (Month): 2 (April)
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