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A Shiny Update to an Old Experiment Game

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  • Robert B. Gramacy

Abstract

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a testament to real-world applicability. Striking that balance is particularly challenging in response surface and design domains, where real-world scenarios often play out over long time scales, during which theories are revised, model and inferential techniques are improved, and knowledge is updated. Here, I present a game, borrowing liberally from one first played over 40 years ago, which attempts to achieve that balance while reinforcing a cascade of topics in modern nonparametric response surfaces, sequential design, and optimization. The game embeds a blackbox simulation within a shiny app whose interface is designed to simulate a realistic information–availability setting, while offering a stimulating, competitive environment wherein students can try out new methodology, and ultimately appreciate its power and limitations. Interface, rules, timing with course material, and evaluation are described, along with a “case study” involving a cohort of students at Virginia Tech. Supplementary materials for this article are available online.

Suggested Citation

  • Robert B. Gramacy, 2020. "A Shiny Update to an Old Experiment Game," The American Statistician, Taylor & Francis Journals, vol. 74(1), pages 87-92, January.
  • Handle: RePEc:taf:amstat:v:74:y:2020:i:1:p:87-92
    DOI: 10.1080/00031305.2018.1505659
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