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Games of Simple Pursuit and Approach on a Two-Dimensional Cone

Author

Listed:
  • A. A. Melikyan

    (Russian Academy of Sciences)

  • N. V. Ovakimyan

    (National Academy of Sciences)

  • L. L. Harutiunian

    (Yerevan State University)

Abstract

The complete solution of two differential games with simple motion on a two-dimensional cone is presented. The method of generalized (singular) characteristics is used for the analysis of singular paths. The level lines of the game value and optimal phase portrait are constructed, and the latter is shown to include several types of singular surfaces (dispersal, equivocal, universal). An algorithm is developed for the construction of the synthesis for both players and is used in computer simulation.

Suggested Citation

  • A. A. Melikyan & N. V. Ovakimyan & L. L. Harutiunian, 1998. "Games of Simple Pursuit and Approach on a Two-Dimensional Cone," Journal of Optimization Theory and Applications, Springer, vol. 98(3), pages 515-543, September.
  • Handle: RePEc:spr:joptap:v:98:y:1998:i:3:d:10.1023_a:1022692227722
    DOI: 10.1023/A:1022692227722
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    Cited by:

    1. Atamurat Kuchkarov & Gafurjan Ibragimov & Massimiliano Ferrara, 2016. "Simple Motion Pursuit and Evasion Differential Games with Many Pursuers on Manifolds with Euclidean Metric," Discrete Dynamics in Nature and Society, Hindawi, vol. 2016, pages 1-8, August.

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