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The Role of Computer Games in Students’ Paths of Digital Entertainment (Rola udzialu studentow w grach komputerowych na tle innych rodzajow rozrywki cyfrowej)

Author

Listed:
  • Witold Chmielarz

    (Faculty of Management, University of Warsaw)

  • Oskar Szumski

    (Faculty of Management, University of Warsaw, Poland)

Abstract

The aim of this article is to analyze digital entertainment of students from the perspective of computer games. The article is a continuation of research focused on the growing population of computer gamers and competition of different forms of digital entertainment by students. The following work stands for the initial part of more extended research and is focused only on a subset of conditions analyzed. As the baseline for the analysis, the authors used a division of day type characteristic such as workdays and non-working days. The analysis consists of 2 phases: analysis of daily behavior patterns and duration of digital gaming activities across different platforms, the second phase consists of an analysis of other forms of digital entertainment on top of digital gaming. A qualitative study was conducted with a predefined sample of students. The authors also indicated further research ideas to extend the usage of mobile technologies such as smartphones.

Suggested Citation

  • Witold Chmielarz & Oskar Szumski, 2019. "The Role of Computer Games in Students’ Paths of Digital Entertainment (Rola udzialu studentow w grach komputerowych na tle innych rodzajow rozrywki cyfrowej)," Problemy Zarzadzania, University of Warsaw, Faculty of Management, vol. 17(85), pages 198-206.
  • Handle: RePEc:sgm:pzwzuw:v:17:i:85:y:2019:p:198-206
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    More about this item

    Keywords

    e-gamers; digital entertainment; the role of computer games in entertainment;
    All these keywords.

    JEL classification:

    • L81 - Industrial Organization - - Industry Studies: Services - - - Retail and Wholesale Trade; e-Commerce
    • L83 - Industrial Organization - - Industry Studies: Services - - - Sports; Gambling; Restaurants; Recreation; Tourism
    • M15 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Business Administration - - - IT Management

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