Same Gaming: An Exploration of Relationships Between Gender Traits, Sexual Orientation, Motivations, and Enjoyment of Playing Video Games
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DOI: 10.1177/10468781221113030
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References listed on IDEAS
- Davinder Ghuman & Mark Griffiths, 2012. "A Cross-Genre Study of Online Gaming: Player Demographics, Motivation for Play, and Social Interactions Among Players," International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), IGI Global Scientific Publishing, vol. 2(1), pages 13-29, January.
- Julia Kneer & Sanne Franken & Sabine Reich, 2019. "Not Only for the (Tom) boys: Gender Variables as Predictors for Playing Motivations, Passion, and Addiction for MMORPGs," Simulation & Gaming, , vol. 50(1), pages 44-61, February.
- Bradley S. Greenberg & John Sherry & Kenneth Lachlan & Kristen Lucas & Amanda Holmstrom, 2010. "Orientations to Video Games Among Gender and Age Groups," Simulation & Gaming, , vol. 41(2), pages 238-259, April.
- Rowan Daneels & Nicholas D. Bowman & Daniel Possler & Elisa D. Mekler, 2021. "The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research," Media and Communication, Cogitatio Press, vol. 9(2), pages 178-190.
- Rowan Daneels & Nicholas D. Bowman & Daniel Possler & Elisa D. Mekler, 2021. "The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research," Media and Communication, Cogitatio Press, vol. 9(2), pages 178-190.
- Jordon D Bosse & Lisa Chiodo, 2016. "It is complicated: gender and sexual orientation identity in LGBTQ youth," Journal of Clinical Nursing, John Wiley & Sons, vol. 25(23-24), pages 3665-3675, December.
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