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Editorial to the April Issue

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  • J. Tuomas Harviainen

Abstract

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Suggested Citation

  • J. Tuomas Harviainen, 2019. "Editorial to the April Issue," Simulation & Gaming, , vol. 50(2), pages 99-101, April.
  • Handle: RePEc:sae:simgam:v:50:y:2019:i:2:p:99-101
    DOI: 10.1177/1046878119851885
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    References listed on IDEAS

    as
    1. Lorin Walker & Ray Luechtefeld & Jo Anne Long Walker, 2019. "Creating Pathways to Personal Resilience Through Classroom Simulations," Simulation & Gaming, , vol. 50(2), pages 214-242, April.
    2. Jessy Barré & Daphné Michelet & Anais Job & Jennifer Truchot & Philippe Cabon & Catherine Delgoulet & Antoine Tesnière, 2019. "Does Repeated Exposure to Critical Situations in a Screen-Based Simulation Improve the Self-Assessment of Non-Technical Skills in Postpartum Hemorrhage Management?," Simulation & Gaming, , vol. 50(2), pages 102-123, April.
    3. Bill Roungas & Femke Bekius & Sebastiaan Meijer, 2019. "The Game Between Game Theory and Gaming Simulations: Design Choices," Simulation & Gaming, , vol. 50(2), pages 180-201, April.
    4. Blake Jones & Seyed Alireza Rohani & Nelson Ong & Tarek Tayeh & Ahmad Chalabi & Sumit K. Agrawal & Hanif M. Ladak, 2019. "A Virtual-Reality Training Simulator for Cochlear Implant Surgery," Simulation & Gaming, , vol. 50(2), pages 243-258, April.
    5. Federica Pallavicini & Alessandro Pepe & Maria Eleonora Minissi, 2019. "Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games?," Simulation & Gaming, , vol. 50(2), pages 136-159, April.
    6. Margaret Verkuyl & Lorraine Betts & Suba Sivaramalingam, 2019. "Nursing Students’ Perceptions Using an Interactive Digital Simulation Table: A Usability Study," Simulation & Gaming, , vol. 50(2), pages 202-213, April.
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