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Gaming, Simulation/Gaming, and Simulation & Gaming

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  • J.Tuomas Harviainen

Abstract

No abstract is available for this item.

Suggested Citation

  • J.Tuomas Harviainen, 2017. "Gaming, Simulation/Gaming, and Simulation & Gaming," Simulation & Gaming, , vol. 48(6), pages 719-721, December.
  • Handle: RePEc:sae:simgam:v:48:y:2017:i:6:p:719-721
    DOI: 10.1177/1046878117742201
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    References listed on IDEAS

    as
    1. Tamarah Smith, 2017. "Gamified Modules for an Introductory Statistics Course and Their Impact on Attitudes and Learning," Simulation & Gaming, , vol. 48(6), pages 832-854, December.
    2. Katie Li & Mark Hall & Pablo Bermell-Garcia & Jeffrey Alcock & Ashutosh Tiwari & Mar González-Franco, 2017. "Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks," Simulation & Gaming, , vol. 48(6), pages 770-790, December.
    3. Seth E. Jenny & David P. Schary & Kristy M. Noble & Shelley D. Hamill, 2017. "The Effectiveness of Developing Motor Skills Through Motion-Based Video Gaming: A Review," Simulation & Gaming, , vol. 48(6), pages 722-734, December.
    4. David R. Keith & Sergey Naumov & John Sterman, 2017. "Driving the Future: A Management Flight Simulator of the US Automobile Market," Simulation & Gaming, , vol. 48(6), pages 735-769, December.
    Full references (including those not matched with items on IDEAS)

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