Using Simulation and Gaming to Address Theory, Practice and Research in the Pursuit of Knowledge
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DOI: 10.1177/1046878117723100
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References listed on IDEAS
- Marcin Wardaszko & Błażej Podgórski, 2017. "Mobile Learning Game Effectiveness in Cognitive Learning by Adults: A Comparative Study," Simulation & Gaming, , vol. 48(4), pages 435-454, August.
- Aad Slootmaker & Hans Hummel & Rob Koper, 2017. "Evaluating the Usability of Authoring Environments for Serious Games," Simulation & Gaming, , vol. 48(4), pages 553-578, August.
- Timothy C. Clapper & Donna M. Rice, 2017. "Teaching Conflict Resolution in the Bioecological System: Implementing Winning Colors®," Simulation & Gaming, , vol. 48(4), pages 539-552, August.
- Alper Aslan & Murat Coban & Turkan Karakus Yilmaz & Yuksel Goktas, 2017. "The Native Symbols Engaging Turkish Players to Digital Games in a Playability Perspective," Simulation & Gaming, , vol. 48(4), pages 480-497, August.
- Michael B. Armstrong & Richard N. Landers, 2017. "An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning," Simulation & Gaming, , vol. 48(4), pages 513-538, August.
- Sami Torssonen, 2017. "Procedures of Commodification: Case Livestock Welfare," Simulation & Gaming, , vol. 48(4), pages 498-512, August.
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