A Systematic Review of Theoretical Foundations and Learning Effects in Gamified Flipped Classroom Research
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DOI: 10.1177/0193841X251320438
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- Félix Yllana-Prieto & Jin Su Jeong & David González-Gómez, 2021. "An Online-Based Edu-Escape Room: A Comparison Study of a Multidimensional Domain of PSTs with Flipped Sustainability-STEM Contents," Sustainability, MDPI, vol. 13(3), pages 1-18, January.
- Yang Chen & Luying Zhang & Hua Yin, 2022. "A Longitudinal Study on Students’ Foreign Language Anxiety and Cognitive Load in Gamified Classes of Higher Education," Sustainability, MDPI, vol. 14(17), pages 1-20, August.
- Lui-Kwan Ng & Chung-Kwan Lo, 2022. "Flipped Classroom and Gamification Approach: Its Impact on Performance and Academic Commitment on Sustainable Learning in Education," Sustainability, MDPI, vol. 14(9), pages 1-23, April.
- Ana Manzano-León & Pablo Camacho-Lazarraga & Miguel A. Guerrero & Laura Guerrero-Puerta & José M. Aguilar-Parra & Rubén Trigueros & Antonio Alias, 2021. "Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education," Sustainability, MDPI, vol. 13(4), pages 1-14, February.
- Koivisto, Jonna & Hamari, Juho, 2019. "The rise of motivational information systems: A review of gamification research," International Journal of Information Management, Elsevier, vol. 45(C), pages 191-210.
- Hana Dler Ahmed & Gulsum Asiksoy, 2021. "The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions," Sustainability, MDPI, vol. 13(18), pages 1-19, September.
- Abdullah Yasin Gündüz & Buket Akkoyunlu, 2020. "Effectiveness of Gamification in Flipped Learning," SAGE Open, , vol. 10(4), pages 21582440209, December.
- Lui-Kwan Ng & Chung-Kwan Lo, 2022. "Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic," Sustainability, MDPI, vol. 14(19), pages 1-21, September.
- Francisco-Domingo Fernández-Martín & José-María Romero-Rodríguez & Gerardo Gómez-García & Magdalena Ramos Navas-Parejo, 2020. "Impact of the Flipped Classroom Method in the Mathematical Area: A Systematic Review," Mathematics, MDPI, vol. 8(12), pages 1-11, December.
- Hee Yoon Kwon & Koray Özpolat, 2021. "The Dark Side of Narrow Gamification: Negative Impact of Assessment Gamification on Student Perceptions and Content Knowledge," INFORMS Transactions on Education, INFORMS, vol. 22(1), pages 67-81, January.
- Kittichai Nilubol, 2023. "The Feasibility of an Innovative Gamified Flipped Classroom Application for University Students in EFL Context: An Account of Autonomous Learning," English Language Teaching, Canadian Center of Science and Education, vol. 16(8), pages 1-24, August.
- repec:plo:pone00:0236083 is not listed on IDEAS
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