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Game-based Learning of Fundamentals of Islam

Author

Listed:
  • Anis Amilah Shari
  • Mohamad Hafiz Khairuddin
  • Iman Zakry Tarmezdi
  • Mohd Rahmat Mohd Noordin

Abstract

Back in the old days, our method of learning Islamic Education was always the traditional way which included pen and paper and two-way communication between a teacher and the student. In this digital era, a new method of learning has been implemented which uses electronic devices. Learning Islamic Education often creates boredom among young students, and this will affect their concentration and understanding. To cater to this problem, a game-based learning method needs to be implemented in classrooms. The scope of the project is for young learners of Islamic Education in primary school. This study aims to research the effectiveness of game-based learning methods by using video games. The development of the game is based on the Game Development Life Cycle (GDLC) methodology. GBL Model is the model that was used to ensure it fits for education purposes. Results show that most players understand the learning content and suggest there is room for improvement.

Suggested Citation

  • Anis Amilah Shari & Mohamad Hafiz Khairuddin & Iman Zakry Tarmezdi & Mohd Rahmat Mohd Noordin, 2024. "Game-based Learning of Fundamentals of Islam," Information Management and Business Review, AMH International, vol. 16(4), pages 61-71.
  • Handle: RePEc:rnd:arimbr:v:16:y:2024:i:4:p:61-71
    DOI: 10.22610/imbr.v16i4(S)I.4279
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