Time for play – An exploratory analysis of the changing consumption contexts of digital games
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KeywordsDigital games; online browser-based games; time use; uses and gratifications;
- C89 - Mathematical and Quantitative Methods - - Data Collection and Data Estimation Methodology; Computer Programs - - - Other
- D70 - Microeconomics - - Analysis of Collective Decision-Making - - - General
- J22 - Labor and Demographic Economics - - Demand and Supply of Labor - - - Time Allocation and Labor Supply
- Z19 - Other Special Topics - - Cultural Economics - - - Other
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