To Fight or Not to Fight? An Analysis of Submission, Struggle, and the Design of Contests
This paper considers the players' behavior in an asymmetric two-player contest. When do they decide to struggle and when to subjugate? Analyzing contest-success functions it is found that two crucial prerequisites for struggle or war have to be met. Thus, such an equilibrium is possible but restrictive. If a self-interested rule-setter chooses the contest-success function endogenously, the authors show that one player will always subjugate. Applications to rent-seeking and environmental regulation are discussed. Copyright 1996 by Kluwer Academic Publishers
To our knowledge, this item is not available for
download. To find whether it is available, there are three
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.
When requesting a correction, please mention this item's handle: RePEc:kap:pubcho:v:88:y:1996:i:3-4:p:381-92. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Sonal Shukla)or (Christopher F. Baum)
If references are entirely missing, you can add them using this form.