IDEAS home Printed from https://ideas.repec.org/a/igg/jopcd0/v1y2011i3p18-32.html
   My bibliography  Save this article

Videogame Performance (Not Always) Requires Intelligence

Author

Listed:
  • M. Ángeles Quiroga

    (Universidad Complutense de Madrid, Spain)

  • Francisco J. Román

    (Universidad Complutense de Madrid, Spain)

  • Ana Catalán

    (Universidad Complutense de Madrid, Spain)

  • Herman Rodríguez

    (Universidad Complutense de Madrid, Spain)

  • Javier Ruiz

    (Universidad Complutense de Madrid, Spain)

  • María Herranz

    (Universidad Complutense de Madrid, Spain)

  • Marta Gómez-Abad

    (Universidad Complutense de Madrid, Spain)

  • Roberto Colom

    (Universidad Autónoma de Madrid, Spain)

Abstract

This study was designed to test whether videogame performance requires intelligence even when practice periods are much longer than previously reported (Quiroga, Herranz, Gómez-Abad, Kebir, Ruiz, & Colom, 2009a). The study involved 27 university female undergraduates. Intelligence was measured using several tests both before and after videogame practice. Participants played videogames one day per week for five weeks completing five blocks of trials each day. Total practice consisted of twenty five blocks of trials (250 trials). The main finding shows that performance for some videogames is systematically related to intelligence along the practice period, indicating that basic abilities underlying these videogames cannot be easily automated. However, for some videogames, the relationship to intelligence is greatly reduced along the practice period. Ways to challenge intelligence using videogames are proposed from these findings.

Suggested Citation

  • M. Ángeles Quiroga & Francisco J. Román & Ana Catalán & Herman Rodríguez & Javier Ruiz & María Herranz & Marta Gómez-Abad & Roberto Colom, 2011. "Videogame Performance (Not Always) Requires Intelligence," International Journal of Online Pedagogy and Course Design (IJOPCD), IGI Global, vol. 1(3), pages 18-32, July.
  • Handle: RePEc:igg:jopcd0:v:1:y:2011:i:3:p:18-32
    as

    Download full text from publisher

    File URL: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/ijopcd.2011070102
    Download Restriction: no
    ---><---

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Quiroga, M.A. & Diaz, A. & Román, F.J. & Privado, J. & Colom, R., 2019. "Intelligence and video games: Beyond “brain-games”," Intelligence, Elsevier, vol. 75(C), pages 85-94.

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:igg:jopcd0:v:1:y:2011:i:3:p:18-32. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Journal Editor (email available below). General contact details of provider: https://www.igi-global.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.