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Maximizing Engagement with Cultural Heritage through Video Games

Author

Listed:
  • Daniel Camuñas-García

    (Department of Didactics of Social Sciences, University of Granada, 18011 Granada, Spain)

  • María Pilar Cáceres-Reche

    (Department of Didactics and School Organization, University of Granada, 18011 Granada, Spain)

  • María de la Encarnación Cambil-Hernández

    (Department of Didactics of Social Sciences, University of Granada, 18011 Granada, Spain)

Abstract

This paper aims to provide a framework for creating and analyzing cultural heritage games, with the intention of maximizing players’ cognitive, emotional, and behavioral engagement with digital heritage. To achieve this, a set of game design characteristics was identified through semi-structured interviews with experts ( n = 16) and subsequently validated through a discussion with university students ( n = 19). Grounded theory was then applied to the comments of the experts to create a framework of ten fundamental characteristics, divided into three dimensions: cognitive, emotional, and behavioral. Additionally, an assessment of the literature was conducted to explain and support the inclusion of each game component.

Suggested Citation

  • Daniel Camuñas-García & María Pilar Cáceres-Reche & María de la Encarnación Cambil-Hernández, 2023. "Maximizing Engagement with Cultural Heritage through Video Games," Sustainability, MDPI, vol. 15(3), pages 1-15, January.
  • Handle: RePEc:gam:jsusta:v:15:y:2023:i:3:p:2350-:d:1048615
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    References listed on IDEAS

    as
    1. José A. López-Fernández & Silvia Medina & Miguel J. López & Roberto García-Morís, 2021. "Perceptions of Heritage among Students of Early Childhood and Primary Education," Sustainability, MDPI, vol. 13(19), pages 1-16, September.
    2. Savvas Makridis & Spyridon Alexiou & Maria Vrasida, 2017. "The Role of Experience in Shaping Student Perception of the Significance of Cultural Heritage," Springer Proceedings in Business and Economics, in: Vicky Katsoni & Amitabh Upadhya & Anastasia Stratigea (ed.), Tourism, Culture and Heritage in a Smart Economy, pages 467-482, Springer.
    3. Michela Ponticorvo & Elena Dell’Aquila & Raffaele Di Fuccio, 2022. "Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance," IJERPH, MDPI, vol. 19(17), pages 1-13, September.
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