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Evidence-Based Assessment of Student Performance in Virtual Worlds

Author

Listed:
  • Manuel Palomo-Duarte

    (Departmento de Ingeniería Informática, Universidad de Cádiz, 11519 Puerto Real, Spain)

  • Anke Berns

    (Departamento de Filología Francesa e Inglesa, Universidad de Cádiz, 11003 Cádiz, Spain)

  • Antonio Balderas

    (Departmento de Ingeniería Informática, Universidad de Cádiz, 11519 Puerto Real, Spain)

  • Juan Manuel Dodero

    (Departmento de Ingeniería Informática, Universidad de Cádiz, 11519 Puerto Real, Spain)

  • David Camacho

    (Departamento de Sistemas Informáticos, Universidad Politécnica de Madrid, 28031 Madrid, Spain)

Abstract

Virtual Worlds (VWs) are popular tools for teaching/learning in the twenty-first century classroom. The challenge remains however, to provide the means by which teachers could sustainably analyse and assess the performance of large groups of students in such environments. Unfortunately, external game features such as game scores and play duration have turned out to be unfair in some assessments. In this context, a case study was carried out in a foreign language course, illustrating how teachers could easily retrieve a number of performance indicators from VW-interaction logs and harness them to conduct a fine-grained analysis of students’ performance, while facilitating at the same time valuable tools for their assessment. Objective performance indicators in a server database were made accessible using an end-user development programming language. This way, a range of data visualisation methods could be employed to contrast different assumptions regarding learner performance when playing a VW-based game, which was designed to help CEFR A1 level students to learn German. This way, factors such as randomisation of game tasks, which could negatively affect learner performance, were alleviated.

Suggested Citation

  • Manuel Palomo-Duarte & Anke Berns & Antonio Balderas & Juan Manuel Dodero & David Camacho, 2020. "Evidence-Based Assessment of Student Performance in Virtual Worlds," Sustainability, MDPI, vol. 13(1), pages 1-17, December.
  • Handle: RePEc:gam:jsusta:v:13:y:2020:i:1:p:244-:d:470202
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    References listed on IDEAS

    as
    1. Miroslav Minovic & Velimir Štavljanin & Miloš Milovanovic, 2012. "Educational Games and IT Professionals: Perspectives from the Field," International Journal of Human Capital and Information Technology Professionals (IJHCITP), IGI Global, vol. 3(4), pages 25-38, October.
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