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Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience

Author

Listed:
  • Angel Torres-Toukoumidis

    (Social Science Knowledge and Human Behavior, Universidad Politecnica Salesiana, Cuenca 010105, Ecuador)

  • Juan Pablo Salgado Guerrero

    (Social Science Knowledge and Human Behavior, Universidad Politecnica Salesiana, Cuenca 010105, Ecuador)

  • Sheila Peñalva

    (Faculty of Education, Universidad de Huelva, 21004 Huelva, Spain)

  • Paola Carrera

    (Economics Faculty, Università degli Studi di Ferrara, I-44121 Ferrara, Italy)

Abstract

Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world’s largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, the correlation between level of education and purpose of the game to be designed in the Global Game Jam and the correlation between level of education and skills. The main source of inspiration is defined by game genre, game mechanics, or other video game, in addition the purpose of the game is mainly due to learning a technical skill, enjoy doing it, and generate satisfaction in the players. Finally, the skills that prevail are 2D Design, Programming, and 3D Design. People with a high level of knowledge have the same passion as those who have just started in the multidisciplinary field of the development of video games motivated by creating an original game that has a good script and provides them a life experience.

Suggested Citation

  • Angel Torres-Toukoumidis & Juan Pablo Salgado Guerrero & Sheila Peñalva & Paola Carrera, 2020. "Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience," Social Sciences, MDPI, vol. 9(3), pages 1-11, March.
  • Handle: RePEc:gam:jscscx:v:9:y:2020:i:3:p:28-:d:331184
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    Citations

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    Cited by:

    1. Ruth S. Contreras-Espinosa & Jose Luis Eguia-Gomez, 2022. "Game Jams as Valuable Tools for the Development of 21 st -Century Skills," Sustainability, MDPI, vol. 14(4), pages 1-16, February.

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