Author
Listed:
- Nicole McKillop
(School of Geography, Planning and Spatial Sciences, University of Tasmania, Sandy Bay, Hobart, TAS 7005, Australia)
- Lisa Stafford
(School of Geography, Planning and Spatial Sciences, University of Tasmania, Sandy Bay, Hobart, TAS 7005, Australia
Inclusive Futures, Griffith Health, Griffith University, Southport, QLD 4215, Australia)
- Samantha Abbato
(Independent Researcher, Visual Insights People, P.O. Box 204, Buddina, QLD 4575, Australia)
- Isaac Tye
(School of Geography, Planning and Spatial Sciences, University of Tasmania, Sandy Bay, Hobart, TAS 7005, Australia)
- Ana Pike
(School of Geography, Planning and Spatial Sciences, University of Tasmania, Sandy Bay, Hobart, TAS 7005, Australia)
Abstract
Background: The use of creative methods, including immersive digital media such as virtual reality (VR), has grown in popularity over the past decade. At the same time, the power of co-creation within transformative research has also strengthened. Together, co-creation and digital immersive methods offer the potential for the intended audience, including decision-makers, to deeply engage with the information communicated through focused immersion in people’s stories and familiar local settings. Method/Reflections: In this article, the process of co-creation through a digital VR storytelling approach is discussed and reflected upon from the perspectives of co-creators from regional cities and towns across Australia. Our team included three young adults with disabilities, an academic researcher with a disability, and an independent researcher. This includes 1. presenting an overview of co-creation itself as both an ethos and method; 2. describing our experiences of co-creation using online storyboarding and script-writing workshops to portray the reality of local community experiences, and re-imagining what an inclusive community would look like; 3. reflecting on our completed stories made into VR short films and their potential to impact decision-making to improve urban and regional planning and design; and 4. discussing reflections and insights into the challenges, benefits, and key considerations for applying co-creation and VR storytelling in research and public planning engagement.
Suggested Citation
Nicole McKillop & Lisa Stafford & Samantha Abbato & Isaac Tye & Ana Pike, 2026.
"Co-Creating Authentic VR Stories with Young Adults with Disabilities: Why Does This Matter in Transformative Research?,"
Social Sciences, MDPI, vol. 15(7), pages 1-20, June.
Handle:
RePEc:gam:jscscx:v:15:y:2026:i:7:p:431-:d:1979193
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