Author
Listed:
- Sing-Jian Teoh
(Faculty of Creative Multimedia, Multimedia University, Persiaran Multimedia, Cyberjaya 63100, Selangor, Malaysia)
- Soon-Nyean Cheong
(Faculty of Creative Multimedia, Multimedia University, Persiaran Multimedia, Cyberjaya 63100, Selangor, Malaysia
Centre of Excellence for Immersive Experience, Multimedia University, Persiaran Multimedia, Cyberjaya 63100, Selangor, Malaysia)
- Chee-Onn Wong
(Faculty of Creative Multimedia, Multimedia University, Persiaran Multimedia, Cyberjaya 63100, Selangor, Malaysia
Centre of Excellence for Immersive Experience, Multimedia University, Persiaran Multimedia, Cyberjaya 63100, Selangor, Malaysia)
- Ahmad Hishamuddin Bin Mohamed
(Centre of Excellence for Immersive Experience, Multimedia University, Persiaran Multimedia, Cyberjaya 63100, Selangor, Malaysia
Telekom Malaysia Research & Development Sdn. Bhd., TM Innovation Centre, Cyberjaya 63000, Selangor, Malaysia)
Abstract
This paper describes design, implementation and initial evaluation of Digital Twin Metaverse Classroom for higher education. Digital Twin Metaverse Classroom refers to highly realistic digital replicas or virtual replicas or prototypes of university classrooms or learning spaces. This paper focuses on creating high-fidelity digital replica of typical university lecture room. The main purpose of the Digital Twin Metaverse Classroom is to support teaching and learning in addition to traditional videoconferencing. The pilot involved thirty-two undergraduate students. A single-group pre-test/post-test quiz measured short-term learning, while the Technology Acceptance Model (TAM) measured acceptance through perceived usefulness, perceived ease of use, attitude toward use, and behavioral intention. A single session raised the mean quiz score from 6.41 to 9.19, a within-session gain that reached statistical significance, while all four TAM constructs scored highly. Because the sample was small and confined to one institution, with neither a control group nor a follow-up, these findings are best read as early evidence of feasibility, short-term improvement, and favorable acceptance rather than as proof of comparative effectiveness.
Suggested Citation
Sing-Jian Teoh & Soon-Nyean Cheong & Chee-Onn Wong & Ahmad Hishamuddin Bin Mohamed, 2026.
"Evaluation of a Digital Twin Metaverse Classroom in Higher Education,"
Social Sciences, MDPI, vol. 15(6), pages 1-16, June.
Handle:
RePEc:gam:jscscx:v:15:y:2026:i:6:p:402-:d:1971937
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