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Reduced Calibration Strategy Using a Basketball for RGB-D Cameras

Author

Listed:
  • Luis-Rogelio Roman-Rivera

    (Facultad de Ingeniería, Universidad Autónoma de Querétaro, Cerro de las Campanas S/N, Querétaro C.P. 76010, Mexico
    These authors contributed equally to this work.)

  • Israel Sotelo-Rodríguez

    (Facultad de Ingeniería, Universidad Autónoma de Querétaro, Cerro de las Campanas S/N, Querétaro C.P. 76010, Mexico
    These authors contributed equally to this work.)

  • Jesus Carlos Pedraza-Ortega

    (Facultad de Ingeniería, Universidad Autónoma de Querétaro, Cerro de las Campanas S/N, Querétaro C.P. 76010, Mexico
    These authors contributed equally to this work.)

  • Marco Antonio Aceves-Fernandez

    (Facultad de Ingeniería, Universidad Autónoma de Querétaro, Cerro de las Campanas S/N, Querétaro C.P. 76010, Mexico
    These authors contributed equally to this work.)

  • Juan Manuel Ramos-Arreguín

    (Facultad de Ingeniería, Universidad Autónoma de Querétaro, Cerro de las Campanas S/N, Querétaro C.P. 76010, Mexico
    These authors contributed equally to this work.)

  • Efrén Gorrostieta-Hurtado

    (Facultad de Ingeniería, Universidad Autónoma de Querétaro, Cerro de las Campanas S/N, Querétaro C.P. 76010, Mexico
    These authors contributed equally to this work.)

Abstract

RGB-D cameras produce depth and color information commonly used in the 3D reconstruction and vision computer areas. Different cameras with the same model usually produce images with different calibration errors. The color and depth layer usually requires calibration to minimize alignment errors, adjust precision, and improve data quality in general. Standard calibration protocols for RGB-D cameras require a controlled environment to allow operators to take many RGB and depth pair images as an input for calibration frameworks making the calibration protocol challenging to implement without ideal conditions and the operator experience. In this work, we proposed a novel strategy that simplifies the calibration protocol by requiring fewer images than other methods. Our strategy uses an ordinary object, a know-size basketball, as a ground truth sphere geometry during the calibration. Our experiments show comparable results requiring fewer images and non-ideal scene conditions than a reference method to align color and depth image layers.

Suggested Citation

  • Luis-Rogelio Roman-Rivera & Israel Sotelo-Rodríguez & Jesus Carlos Pedraza-Ortega & Marco Antonio Aceves-Fernandez & Juan Manuel Ramos-Arreguín & Efrén Gorrostieta-Hurtado, 2022. "Reduced Calibration Strategy Using a Basketball for RGB-D Cameras," Mathematics, MDPI, vol. 10(12), pages 1-15, June.
  • Handle: RePEc:gam:jmathe:v:10:y:2022:i:12:p:2085-:d:840189
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    References listed on IDEAS

    as
    1. Aristotelis Christos Tagarakis & Damianos Kalaitzidis & Evangelia Filippou & Lefteris Benos & Dionysis Bochtis, 2022. "3D Scenery Construction of Agricultural Environments for Robotics Awareness," Springer Optimization and Its Applications, in: Dionysis D. Bochtis & Claus Grøn Sørensen & Spyros Fountas & Vasileios Moysiadis & Panos M. Pardalos (ed.), Information and Communication Technologies for Agriculture—Theme III: Decision, pages 125-142, Springer.
    Full references (including those not matched with items on IDEAS)

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