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Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies

Author

Listed:
  • Carlos Hernández-Jiménez

    (Gerencia de Atención Primaria, Servicio Cántabro de Salud, 39011 Santander, Spain)

  • Raquel Sarabia

    (Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
    IDIVAL, Grupo de investigación en Enfermería, 39008 Santander, Spain)

  • María Paz-Zulueta

    (Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
    IDIVAL, GI Derecho Sanitario y Bioética, GRIDES, 39008 Santander, Spain)

  • Paula Paras-Bravo

    (Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
    IDIVAL, Grupo de investigación en Enfermería, 39008 Santander, Spain)

  • Amada Pellico

    (Care Continuity Coordinator, Área VI SESPA, Urbanización Castañeda s/n., 33540 Arriondas, Principado de Asturias, Spain)

  • Laura Ruiz Azcona

    (Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
    Hospital Universitario Marqués de Valdecilla, Servicio Cántabro de Salud, 39008 Santander, Spain)

  • Cristina Blanco

    (Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain)

  • María Madrazo

    (Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain)

  • María Jesus Agudo

    (Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain)

  • Carmen Sarabia

    (Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
    IDIVAL, Grupo de investigación en Enfermería, 39008 Santander, Spain)

  • Miguel Santibáñez

    (Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
    IDIVAL, Grupo de investigación en Enfermería, 39008 Santander, Spain)

Abstract

Objective: To study the impact of active video games on Body Mass Index (BMI) in children and adolescents. Design and Methods: A systematic review and meta-analysis. Data were pooled in meta-analysis using the method of random effects or fixed effects, as appropriate, after examination of statistical heterogeneity. Data sources and eligibility criteria for selecting studies. A comprehensive literature research was conducted in Medline (PubMed), ISI web of Knowledge, and SCOPUS up to April 2018, in relation to clinical trials (both controlled and non-controlled) in children and adolescents, whose intervention was based on active video games. Results: The overall intragroup effect of the intervention based on active video games was in favor of the intervention, reaching statistical significance using the fixed effects model: (standardized mean difference (SMD) = −0.138; 95% CI (−0.237 to −0.038), p = 0.007 and was of borderline statistical significance in the random effects model: SMD= −0.191; 95% CI (−0.386 to 0.003), p = 0.053. The individual results of the determinations of the 15 included studies for this analysis showed a high heterogeneity among them (I 2 = 82.91%). When the intervention was applied to children and adolescents with greater than or equal to 85 (overweight or obese) BMI percentile showed a greater effect in favor of the active video games: SMD= −0.483, p = 0.012. The overall intra-group effect in the control group was close to zero (SMD = 0.087). With respect to the non-standardized mean difference (MD) between groups, it was also in favor of active video games for both BMI (Kg/m 2 ): DM = −0.317, 95% CI (−0.442 to −0.193), p = < 0.001 and BMI z-score: DM = −0.077, 95% CI (−0.139 to −0.016), p = 0.013. Conclusions: Our meta-analysis show a statistically significant effect in favor of using active video games on BMI in children and adolescents. The clinical relevance of this positive effect must be evaluated.

Suggested Citation

  • Carlos Hernández-Jiménez & Raquel Sarabia & María Paz-Zulueta & Paula Paras-Bravo & Amada Pellico & Laura Ruiz Azcona & Cristina Blanco & María Madrazo & María Jesus Agudo & Carmen Sarabia & Miguel Sa, 2019. "Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies," IJERPH, MDPI, vol. 16(13), pages 1-37, July.
  • Handle: RePEc:gam:jijerp:v:16:y:2019:i:13:p:2424-:d:246599
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    Citations

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    Cited by:

    1. Cristina Comeras-Chueca & Jorge Marin-Puyalto & Angel Matute-Llorente & German Vicente-Rodriguez & Jose A. Casajus & Alex Gonzalez-Aguero, 2021. "The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis," IJERPH, MDPI, vol. 18(13), pages 1-23, June.
    2. Isis Kelly dos Santos & Rafaela Catherine da Silva Cunha de Medeiros & Jason Azevedo de Medeiros & Paulo Francisco de Almeida-Neto & Dianne Cristina Souza de Sena & Ricardo Ney Cobucci & Ricardo Santo, 2021. "Active Video Games for Improving Mental Health and Physical Fitness—An Alternative for Children and Adolescents during Social Isolation: An Overview," IJERPH, MDPI, vol. 18(4), pages 1-13, February.
    3. Laura Ruiz-Azcona & Ignacio Fernández-Olmo & Andrea Expósito & Bohdana Markiv & María Paz-Zulueta & Paula Parás-Bravo & Carmen Sarabia-Cobo & Miguel Santibáñez, 2021. "Impact of Environmental Airborne Manganese Exposure on Cognitive and Motor Functions in Adults: A Systematic Review and Meta-Analysis," IJERPH, MDPI, vol. 18(8), pages 1-30, April.

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