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What is Game Studies Anyway? Legitimacy of Game Studies Beyond Ludo-centrism vs. Narrato-centrism Debate

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  • Tulia Maria CĂȘVEAN

    (University of Bucharest)

Abstract

A decade after the technology allowed the “domestication” of video games and after their full integration into the everyday life and practice of large audience, the fascination exerted by interactivity and the digital revolution of the early 2000s led to the emergence of new academic collocations, known as game studies (Aarseth, 2001) or video game theory (Wolf & Peron, 2003).

Suggested Citation

  • Tulia Maria CĂȘVEAN, 2016. "What is Game Studies Anyway? Legitimacy of Game Studies Beyond Ludo-centrism vs. Narrato-centrism Debate," Revista Romana de Jurnalism si Comunicare - Romanian Journal of Journalism and Communication, University of Bucharest, Faculty of Journalism and Communication Studies – Universitatea din Bucuresti, Facultatea de Jurnalism si Stiintele Comunicarii, issue 1, pages 48-59.
  • Handle: RePEc:foj:journl:y:2016:i:1:p:48-59
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    Keywords

    Video games; game studies; cultural studies; ludology; narratology;
    All these keywords.

    JEL classification:

    • Y8 - Miscellaneous Categories - - Related Disciplines

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