Author
Listed:
- Zhang, Jing
- Wang, Junli
- Palangkaraya, Alfons
- Feng, Zhangwei
- Gao, Tie
Abstract
This study explores the influence of consumer value co-creation behavior on the pricing and financing strategies of start-ups developing innovative products. A dynamic Stackelberg game model is developed to analyze strategic interactions between start-ups and consumers under three financing modes: bank financing, reward-based crowdfunding, and a hybrid of both. In single-financing modes, optimal pricing increases with consumer preference for innovation and the corporation's emphasis on consumer value but decreases with the market interest rate. This relationship holds only when the R&D cost coefficient is relatively low. When it is high or consumer preference is weak, start-ups tend to shift from bank financing to reward-based crowdfunding as the consumer co-creation effort level increases. Critical thresholds emerge, where reward-based crowdfunding becomes optimal when the consumer co-creation effort level aligns with the innovation success rate. Conversely, bank financing remains preferable under low innovation success rates or high financial rigidity. In the hybrid mode, increasing the proportion of crowdfunding stabilizes profitability, balancing capital flexibility and risk. Numerical simulations and case illustrations validate how variations in consumer co-creation effort level, R&D cost coefficient, and other key parameters influence optimal pricing and financing strategies. Local sensitivity analysis and robustness checks demonstrate the stability of strategic thresholds and financing transitions. Ultimately, start-ups should adopt flexible financing strategies reflecting consumer co-creation dynamics and market conditions. These findings offer theoretical and managerial implications for innovation-driven corporations operating in participatory platform environments.
Suggested Citation
Zhang, Jing & Wang, Junli & Palangkaraya, Alfons & Feng, Zhangwei & Gao, Tie, 2026.
"Pricing and financing strategies for start-ups’ innovative product: Dynamic game analysis based on consumer value co-creation,"
Journal of Retailing and Consumer Services, Elsevier, vol. 90(C).
Handle:
RePEc:eee:joreco:v:90:y:2026:i:c:s0969698925004618
DOI: 10.1016/j.jretconser.2025.104682
Download full text from publisher
As the access to this document is restricted, you may want to
for a different version of it.
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:eee:joreco:v:90:y:2026:i:c:s0969698925004618. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Catherine Liu (email available below). General contact details of provider: https://www.journals.elsevier.com/journal-of-retailing-and-consumer-services .
Please note that corrections may take a couple of weeks to filter through
the various RePEc services.