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Efficient Computation of Behavior Strategies

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  • von Stengel, Bernhard

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  • von Stengel, Bernhard, 1996. "Efficient Computation of Behavior Strategies," Games and Economic Behavior, Elsevier, vol. 14(2), pages 220-246, June.
  • Handle: RePEc:eee:gamebe:v:14:y:1996:i:2:p:220-246
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    Cited by:

    1. Rahul Savani & Bernhard Stengel, 2015. "Game Theory Explorer: software for the applied game theorist," Computational Management Science, Springer, vol. 12(1), pages 5-33, January.
    2. Bernhard von Stengel & Antoon van den Elzen & Dolf Talman, 2002. "Computing Normal Form Perfect Equilibria for Extensive Two-Person Games," Econometrica, Econometric Society, vol. 70(2), pages 693-715, March.
    3. Shimoji, Makoto & Watson, Joel, 1998. "Conditional Dominance, Rationalizability, and Game Forms," Journal of Economic Theory, Elsevier, vol. 83(2), pages 161-195, December.
    4. Dreef, M.R.M., 2005. "Skill and strategy in games," Other publications TiSEM 582991aa-c179-4f11-92e0-a, Tilburg University, School of Economics and Management.
    5. Conitzer, Vincent & Sandholm, Tuomas, 2008. "New complexity results about Nash equilibria," Games and Economic Behavior, Elsevier, vol. 63(2), pages 621-641, July.
    6. Govindan, Srihari & Wilson, Robert B., 2007. "Stable Outcomes of Generic Games in Extensive Form," Research Papers 1933r, Stanford University, Graduate School of Business.
    7. F. Forges & B. von Stengel, 2002. "Computionally Efficient Coordination in Games Trees," THEMA Working Papers 2002-05, THEMA (THéorie Economique, Modélisation et Applications), Université de Cergy-Pontoise.

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