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Use of mobile devices and video games in the learning of students at the Faculty of Tourism of the Autonomous University of Sinaloa

Author

Listed:
  • Morán Sánchez, Sergio Armando
  • sergiomoran@uas.edu.mx
  • Vázquez Meza, Jesús Alejandro
  • avazquezmeza@uas.edu.mx
  • Morán Ortega, Helvi Irani
  • helvi.moran9424@alumnos.udg.mx
  • Martínez García, Víctor Manuel
  • drvictormartinez@uas.edu.mx
  • Romero, Yennifer Díaz
  • yenniferdr07@ms.uas.edu.mx
  • Tostado Ramírez, Manuel Iván
  • itostado@uas.edu.mx

Abstract

This study aimed to the analyze the relationship between the use of mobile devices and video games and students´ perceptions of learning in the Faculty Tourism at the Autonomous University of Sinaloa. A quantitative, nonexperimental, cross-sectional,descriptive-correlational design was uded. The convenience sample comprised 154 students.Data were collected through a questionnaire including sociodemographic and time-use questions, as well as 23Likert-type ítems on digital resources ,learning, and potential adverse effects. Internal consistency was high for both the digital resources and learning scale (a=.942) and the adverse effects scale(a=.877). Overall perceptions of digital resources for learning were moderate (M=3.29,SD=0.69), while perceptions of adverse effects werw lower (M=2.43, SD =0.90 ). Time spent on social media and video games was not significantly associated with perceptions of learning or adverse effects. A small positive association was found between ordinal academic grade average and perceived learning (p=.212,adjusted p =.042 ). These findings describe the students in the analyzed sample; they do establish causality and connot be generalized to the entire student population.

Suggested Citation

  • Morán Sánchez, Sergio Armando & sergiomoran@uas.edu.mx & Vázquez Meza, Jesús Alejandro & avazquezmeza@uas.edu.mx & Morán Ortega, Helvi Irani & helvi.moran9424@alumnos.udg.mx & Martínez García, Víctor , 2026. "Use of mobile devices and video games in the learning of students at the Faculty of Tourism of the Autonomous University of Sinaloa," SAP Gamification and Augmented Reality, South American Publishing.
  • Handle: RePEc:cwf:grarti:gr2026277
    DOI: 10.62486/gr2026277
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